[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

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    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.


    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!

    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!

    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):

    Delios showing off his beautiful arena setup:

    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube

    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.

    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
    apes, chakyl, Steffion and 64 others like this.
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    @garbagemule Hello - could you add feature that would write small description of class when selecting thru sign? I have plugin which enables "shields" (iron door) so i would like to describe it somehow. Thanks for your response in advance :)
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    @fatmarley Or you can do what I do in my Arena, just make a layer of Bedrock in between the arena and the outside. I went a little more than that though, I (well one of my admins) put 5 layers made up of various materials, so when Creepers and Ghasts bomb the arena you get a real nice feel seeing the different layers and colors. And the Bedrock at the end makes it so they cannot escape. lol
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    @lloyd menzies - Hi Lloyd. Sorry, but the armor durability issue is actually pretty involved. You see, setting unlimited durability on armor like I do on weapons means the players won't take -any- damage whatsoever. If I want unlimited armor, I then have to dynamically increase the durability every time a player takes damage, which equals bloat. It's a nice suggestion, and I'll see if I can't find a different solution :)

    @GasP - Information is always good. I'm thinking about making a /ma info or /ma help command. Something like /ma info <class> would display customizable information about a class.
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    lloyd menzies

    thanks garbage, would be a great addition. I have currently made a Blacksmith class, has furnases and coal it works 100% so i can happily say LCForgery + Mobarena work perfectly.

    So i guess i will have to tell me players not to be so lazy and appreciate the Blacksmith class lol
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    Another idea I had (though I'm sure you've already planned it, or someone's already mentioned it) is spitting out a log file that contains an entry for each Arena match that's played (maybe including stuff like players involved, number of waves reached, and rewards given out).

    One reason I'd like this is so that I can tweak the rewards to make sure the Arena is relatively balanced (such as seeing the average for max waves reached).

    If you could spit out a data-like one (some sort of data table or yaml file), and then a regular log file, that would be epic.

    Loving this plugin, as always! Just try not to burn yourself out with updates, as we all want this plugin to survive the test of time (even post-Adventure update). :D

    Also, I looked over your code a bit, and realized just how badly Actionscript has tainted my memories of Java, haha! From a pseudo-code perspective, though, everything seems brilliant! Short, logical, and self-explanatory functions, proper and clear syntax structure, it's great. :)
    Rytharr likes this.
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    This is an awesome mod but sometimes the Mobs don't spawn at all. It will tell me to prepare for a certain wave (it's random - has happened on the 2nd, 3rd, 6th etc) and then nothing.

    Here's my config file:

    Any suggestions as to what I can do to fix it would be greatly appreciated. Many thanks.
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    2011-07-12 12:37:37 [WARNING] Task of 'MobArena' generated an exception
        at com.garbagemule.MobArena.MASpawnThread.addReward(MASpawnThread.java:135)
        at com.garbagemule.MobArena.MASpawnThread.run(MASpawnThread.java:97)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:438)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    these are my rewards:
                        '10': 266:1
                        '15': 266:2,cake:1
                        '20': 266:3,322:1
                        '25': 322:1,2256:1,266:5,diamond:1
                        '30': 322:3,266:10,diamond:5,2256:1
                        '3': ice,glowstone
                        '5': cookie
                        '9': slime_ball
    what gives?
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    @Ratchet Try using the values instead?
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    @Ratchet isn't it the lack of :1 in all the every rewards?
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    @lloyd menzies - That's a great alternative! Make your players appreciate support classes! :)

    @Agnate - The logging has been suggested only once before, and it's definitely in the plans. I'm not sure exactly how to go about doing it, because there should probably be a limit on how many entries there should be in a flat file, so that it doesn't end up taking up too much space and being too laggy to load and write to.
    The updates are sometimes urgent, and sometimes not. I'm just trying to make sure to get everything fixed up as much as possible before adding new features, as to avoid too many major bugs. Next up is logging and economy support (shh, don't tell all the others in the thread! ;)).
    Thanks for looking over the code! I'm a bit disappointed that you think it's that great, as I was hoping for some tips on optimization :p On the other hand, it's good to know that someone else can appreciate the structure I've tried to build (it's a bit messed up at the moment because of the merging of event listeners and the ArenaMaster, though).

    @bobhoffnee - Thanks for posting your config-file, although I would appreciate it if you could re-post it in a CODE-block, or even better, in a pastie/pastebin! Your problem is most likely not with MobArena, but with another plugin. I would like it if you could please take note of how you're killing the monsters in the waves before the waves that bug out. Are you only using the Minecraft weapons, or are you using weapons from other plugins? Do you get any sort of printout in the server console? If so, please pastie/pastebin the entire exception/error.

    @Ratchet - Which wave (and thus which items) is causing the error?
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    My players keep complaining about not being able to join because their inventory needs to be cleared. I have to do /ma restore for everyone who wants to play. Can you please find a way to fix this? Not only is it annoying to do this alot, It can also dupe their items, because i end up restoring items that they already had. Also when the server crashes, and people are playing in mob arena, they keep the armor and weapons they had, and it becomes infinite. I had to disable mob arena for a while because of these glitches, and they really want it back. Is there any fix to this?
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    Here's the mobarena on my server in action!

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    @GFlow - You should probably find out what is causing the bug in the first place. There's something wrong on your server, or your players aren't using /ma leave to leave your arena. I highly advise you to make it so it is impossible to leave the arena without using /ma leave, because if they don't use it, they will remain in the arena's lists/sets. Anyway, use this build, and your inventory woes should be over.

    @odielag - Haha! I can tell you basically just WE'ed out a cuboid in that mountain! :D Has a nice charm to it though! Looks like you guys are having fun! :)
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    @garbagemule as i said i think it was the only source of that bug- (disconnecting during arena)- we are glad that you made update :)

    - And i don't think /ma info would be better- i mean like punching the sign when selecting class it will message player a description of class set in config file.
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    I just redownloaded my config to edit it and the rewards have been messed up :confused:

                      [B]  '10': 15961 - supposed to be 266:1[/B]
                        '15': 266:2,354:1
                        '20': 266:3,322:1
                        '25': 322:1,2256:1,266:5,264:1
                        '30': 322:3,266:10,264:5,2256:1
                        '3': 79:1,89:1
    [B]                    '5': 21421 supposed to be code for cookie
    [B]                    '9': 20461[/B] and code for slimeball
    also my wolf pets don't seem to be invincible anymore, didn't they used to be?

    also do you have any estimates for when you will have ghasts / giants working properly?
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    Is it possible to make it so you get iConomy rewards after every round instead of items?
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    @GasP - YML doesn't lend itself to proper handling of long text strings, and I can just imagine the swarm of bug reports from people who put linebreaks and stuff in the descriptions. I think the best option is to put some signs in your lobby that describe the classes.

    @Ratchet - Wolves are invincible. They appear to take damage, but they don't. If they do, you have a conflicting plugin. Ghasts and Giants are the absolute lowest priority at the moment, and I honestly don't think I will ever attempt to "fix" them, as their behaviour is out of my control. Ghasts work just fine as long as the arena is sufficiently large, but Giants can't be "fixed", as they don't behave like other monsters. There is a plugin that makes Giants deal constant AOE fire damage - perhaps that would be a of interest?

    @Rorato - Read the To-do list and the FAQ, please.
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    A really great and stable Plugin! I will donate ASA my server creates profit.
    I just have one question:
    Is it possible to make it only possible to join an Arena if one is in a certain area?

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    @Moe041991 - I'm glad to hear you're finding MobArena stable; always nice to hear from people who aren't having issues :) I could possibly add a feature to allow server hosts to specify a distance from the arena region in which players are allowed to join. I'm not too keen on having to add another type of region that needs to be defined, but the radius could work. Basically, you would specify maybe "join-radius: 230", and only players within 230 blocks in any direction from the arena region would be allowed to join. How does that sound?
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    @garbagemule You, my friend, are a hero :D
    you could use command signs maybe?
    garbagemule likes this.
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    @garbagemule Sounds perfect!
    I just want to prevent people to be able to join from far, far away! So this is doing the job just as well!

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    Ok, first off great plugin, I had to create an account to let you know.
    Second, is it possible or would it be possible to have a timed lock out for each player? Like they can't participate in the arena more than once per day?
  25. mule, I hope I may be allowed to post a feature request for mobarena.
    Its about the way to enter the arena via warp-command. Our server is mostly bound towards "realism" and we love your plugin. As that we have no porting /home, /spawn or /warp commands on our server enabled. MAs only way to enter/leave the arena is via warp commands.
    So my request would be a feature to enter the arenas locally and disable the global warps, e.g. via portal pads or something like that for those servers that havent copied the general /tp-usage of common minecraft servers!

    Thanks for considering and your patience and dedication to this great plugin!
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    @Moe041991 - Consider it done (in v0.92.4, but try this teaser build) :)

    @ZombieHunter33w - I'm sure it's possible, but I wonder if there are plugins that allow this kind of functionality already? I'm not a big fan of the whole "countdown" and "timer" thing - especially not something that keeps counting for ages.

    @Zothen - scrub88 suggested CommandSigns, which is exactly what you're looking for (I think, anyway)! Try it out!
    Moe041991 likes this.
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    I've been having a problem lately with MobArena. I recently installed both MobArena and MCMMO together yesterday. Everything has been working properly for MobArena till today when I realised normal Builders could not join the arena, after putting in the right permissions all was well and everyone could join. Until I restarted the server again and now if you try and enter the arena you get a message saying "an internal error occurred while attempting to execute this command"

    This is what it looks like in the server log
    2011-07-13 13:51:29 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-07-13 13:51:34 [SEVERE] java.lang.NullPointerException
    2011-07-13 13:51:34 [SEVERE] at org.anjocaido.groupmanager.permissions.NijikoPermissionsProxy.permission(NijikoPermissionsProxy.java:242)
    2011-07-13 13:51:34 [SEVERE] at com.sk89q.bukkit.migration.NijiPermissionsResolver.hasPermission(NijiPermissionsResolver.java:61)
    2011-07-13 13:51:34 [SEVERE] at com.sk89q.bukkit.migration.PermissionsResolverManager.hasPermission(PermissionsResolverManager.java:102)
    2011-07-13 13:51:34 [SEVERE] at com.sk89q.worldedit.bukkit.BukkitPlayer.hasPermission(BukkitPlayer.java:111)
    2011-07-13 13:51:34 [SEVERE] at com.sk89q.worldedit.WorldEdit.getSession(WorldEdit.java:144)
    2011-07-13 13:51:34 [SEVERE] at com.sk89q.worldedit.WorldEdit.handleBlockRightClick(WorldEdit.java:942)
    2011-07-13 13:51:34 [SEVERE] at com.sk89q.worldedit.bukkit.WorldEditPlayerListener.onPlayerInteract(WorldEditPlayerListener.java:121)
    2011-07-13 13:51:34 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
    2011-07-13 13:51:34 [SEVERE] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    2011-07-13 13:51:34 [SEVERE] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:321)
    2011-07-13 13:51:34 [SEVERE] at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
    2011-07-13 13:51:34 [SEVERE] at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:210)
    2011-07-13 13:51:34 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:552)
    2011-07-13 13:51:34 [SEVERE] at net.minecraft.server.Packet15Place.a(SourceFile:57)
    2011-07-13 13:51:34 [SEVERE] at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    2011-07-13 13:51:34 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:84)
    2011-07-13 13:51:34 [SEVERE] at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    2011-07-13 13:51:34 [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    2011-07-13 13:51:34 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    2011-07-13 13:51:34 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-07-13 13:51:34 [SEVERE] Could not pass event PLAYER_INTERACT to mcMMO
    at org.anjocaido.groupmanager.permissions.NijikoPermissionsProxy.permission(NijikoPermissionsProxy.java:242)
    at com.gmail.nossr50.mcPermissions.permission(mcPermissions.java:31)
    at com.gmail.nossr50.mcPermissions.repair(mcPermissions.java:270)
    at com.gmail.nossr50.mcPlayerListener.onPlayerInteract(mcPlayerListener.java:153)
    at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:321)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
    at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:210)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:552)
    at net.minecraft.server.Packet15Place.a(SourceFile:57)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:84)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
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    @Brycev - It looks like you may need to update GroupManager. The problem is not with mcMMO or MobArena. You can see that the last call to cause the exceptions "org.anjocaido.groupmanager.permissions.NijikoPermissionsProxy.permission(NijikoPermissionsProxy.java:242)", which is GroupManager.
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    are there any permission nodes for arenas? i mean so that only certain groups can access some arenas

    love the plugin btw :D
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    @scrub88 - Glad you're liking it, and thanks for the suggestion! I can't believe I didn't include that to begin with. Just added it now for v0.92.4, which I'll be pushing tonight.
    scrub88 likes this.
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    Wondering if there is a way to refund players who are kicked from the arena after a server crash? I'm sure more people have posted about this but there are 65 pages of comments and i really don't feel like reading all of them. Any sort of reply would be apreciated.

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