[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

  1. Offline



    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.


    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!

    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!

    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):

    Delios showing off his beautiful arena setup:

    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube

    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.

    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
    apes, chakyl, Steffion and 64 others like this.
  2. Offline


    I have a problem with the dooooo it hippie monster command, i can't break ANY blocks in my world now! :(
  3. Offline


    type /ma protect false
  4. Offline


  5. Offline


    I've never tried myself, but I think it should work (setPowered()):

    I understand if you don't want to add the timer stuff, but I would be very happy if you did :)
  6. Offline


    Still doesn't work!
  7. Offline


    @morizuki - I just uploaded a silent bugfix that should allow MultiVerse to load before MobArena even if you don't rename the .jar. Try grabbing the new version, and see if it works with just MobArena.jar (remember to remove zMobArena.jar, or it will snap at you!).

    @Ineentho - setPowered is for Powered Creepers, but I may have a different not-so-bloaty solution in mind. Possibly a feature in v0.91.

    @Viljar - I'm not having this issue. Try disabling all other plugins first.
  8. Offline


    It was the permissions plugin LOL!
  9. Offline


    @Viljar - You just earned yourself a headdesk ;)
  10. Offline


    hehe thanks for the answer,

    one last one, when a person reach wave 20, does it wait till all the mobs are killed or is it the same as the wave intervals?
  11. Offline


    @strupan - Wave 20 is no different from any other wave.
  12. Offline


    what i meant is, wave 20 is the last aint it? what if somebody reached wave 20 and its the end, and they just wait an extra 20 sec to win?

    bug report: last man standing never gets any reward
  13. Offline


    This is an Awsome pluggin. I use this on my minecraft server, but there is some things I feel is missing.

    1:Having an option for after how many waves a mob can spawn (Example for config: MobSpawnAfterWave:
    Zombie: 0 (Or blanck for spawn from start)
    Creeper: 5 (This means it starts having a chance of spawning from wave 5 and up)
    You get it.

    2: A reward after how many waves (Ill try to show this, but hard)
    #Properties of this setting: <Item name/id>: AfterWave:EveryWave (Like the give every wave setting) Diamond: 50: 5
    If you understand.

    3: The opisite of the 2 above. :p

    Once again, I LOVE the pluggin, but these are just some ideas i think woud be great, but i guess they woud be hard to script AND was hard to understand. But if you like it too, it woud be great. :D

    Ive noticed the same thing as Sturpan... Will that take a long time to fix?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
  14. Offline


    I agree extra wave customization could be nice, but it would possibly be hard to implement based on the way the plugin scales spawns based on players playing...As for 2, unless I understand you incorrectly, that is already a basic feature of this plugin!
  15. Offline


    I have a request;
    option to set down spawn points that will spawn water at specified intervals, so for example I would have a platform that archers could hide on, but I want water to flood it every 5 levels to knock them off to prevent camping too long. what do you think?

    could also do the same thing for lava to create unsafe areas and such!

    also what about ability the ability to spawn chests at X intervals aswell with supplies inside? like, reach wave 15 and get a chest with extra arrows for archers and such
  16. Offline


    I can report that wave 52 works. I managed to setup a class where I could escape the arena and just waited. Got bored after wave 52.
  17. Offline

    Robbie Pusey

    here you go ;)
    [​IMG]We havn't come up with a name yet, but my brother and my cousin helped a lot, it took us like 8 hours and I like it!
  18. Offline


    Bug report:

    If the top of the arena is made of glass and you break it you can fall into the arena :)
  19. Offline


    Hey is there any way to integrate this with MusicCraft so that on wave spawn event a battle theme could play and on wave end a victory theme could play?

    That would be naaaaaaaaaaaasty.
  20. Offline


    my archer, knight, and tank arent loading (or at least theres nothing on the signs and when i click them nothing happens) the odd job and chef work fine
  21. Offline


    That is something I noticed also that occasionally a user could fall through but sometimes it took 50+ breaks to reproduce this. I just made the ceiling have a second layer of glass block to make it thicker and it doesn't affect visibility for spectators and does fix the problem!
  22. Offline


    MA wouldn't effect mobs not spawning throughout the world, would it?

    I have two worlds. The one the arena is in a world called Dunes. Dunes is not the main map, City is.

    City is set to no mobs. Dunes is set to mobs. Since upgrading, Dunes is not spawning any in the entire world except for when arenas happen. When an arena starts, the area OUTSIDE the arena/enemy spawn points will be filled with tons of mobs.

    Like, hugging my battle area are seats. Those seats get filled with mobs once the battle starts (which is kinda cool). Yet, when the battle ends, they disappear. Its like not a skelly in Dunes exist!

    I hope I made this clear.
  23. Offline


    Type /ma protect false

    Take down the sign and put it back up with the class name on the first line. Repeat this step for each class that is blank/not working.

    Type /ma protect true

    Good luck!
  24. Offline


    I did this twice in a row, hence why I think it's a bug :)
  25. Offline


    Yeah, it sounds like that one, but i meant like, Normaly, you write what wave you get it on, lets say 25:
    '25': Diamond:5
    This woud give you 5 diamonds on wave 25.
    What i tried to explain was a little more like a mix of Every and after. Like this:
    StartAfterAndContinue: (Just a name for easier explanation)
    '25':Diamond:5 :'5'
    This woud start a "every" after wave 25 (Might hard to understand)
    After wave 25, you start getting 5 diamonds for every 2nd more wave you survive:
    [MobArena] Starting wave 25!
    [MobArena] You just earned '5 Diamond'!
    [MobArena] Starting wave 26!
    [MobArena] Starting wave 27!
    [MobArena] You just earned '5 Diamond'!

    This woud be a shortcut for:
    '25': Diamond:5
    '27': Diamond:5
    '29': Diamond:5
    '31': Diamond:5

    If you know what i mean...
    (Might failed explaining again. xD)

    But i agree this woud be a hard implement (Both features)
  26. Offline


    Hey, this is my first post and I just wanted to say thanks for the awesome Plug-in, good sir. It's a huge hit on my SMP server.
    2 Things: I also have noticed the bug where last man standing does not recieve any rewards. Happens for me every time.
    Also, and this is a really noob question, but when I logged in to my server today it said an update was available for MobArena...how do you update? hahah Is there a simple way to go about updating.
    And I would post pictures, but my arena is quite small and pathetic right now. I consider it a test arena. lmao
  27. Offline


    well i tried it and even though the protect is off, its not letting me place signs

    the new update makes this not happen anymore, to update just delete the MobArena.jar in you plugins file and replace it with the one thats on this page right now, then load the server

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
  28. Offline


    @garbagemule - Thanks for fast reply, but i think the problem actualy is that when i usualy quit, my minecraft crashes. xD But works sometimes even then tho. :p And cool, from Denmark?

    Wave 87 works (And over, but my server coudnt handle 1000+ mobs.. xD), was messing with the setting, so i set all intervals to 0, got to wave 87 before it crashed. [pig]

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
  29. Offline


    @strupan - The last wave is the wave at which the last player dies. There is no upper limit. All players are given their respective rewards at arena end. If not, you have a conflicting plugin.

    @KoBro12 - Glad you're liking MobArena! More wave customization will be added for v1.0. Rewards issue: see above. And yes, I am from Denmark. I wonder why the server would crash at wave 87, though. Hmm...

    @Ratchet - It sounds like a very specific request that would result in a bunch of extra commands and bloat if I were to implement it :/ I'm currently looking into an option that detonates all creepers currently on the floor, if they haven't been killed before the next wave, as to make it even easier to prevent forting/camping.

    @Robbie Pusey - That's a really nice, dark and ominous arena you have there! Looks amazing! :)

    @Flamers - This glass-thing is a recurring problem, but there isn't really any other fix than to add an extra layer like Rpa;otj mentions. It's because glass is so easy and quick to break, but I think it is the same with other block types as well. The event cancellation simply doesn't happen fast enough, and that's not something I can control :(

    @thechest4 - Incredibly specific request, and I'm sorry, but I can't just go about and do that right away. A player on my server built a whole music layer under the arena which he activates every time we play - it makes for a more intense session! :)

    @laserlemons - You're most likely typing something wrong somewhere. Verify that all class signs are properly typed out (caps-sensitive), and that your config-file isn't broken. As for your signs, you've got a conflicting plugin.

    @Squidoris - I'm actually not sure how much the spawn overriding affects outside areas. I was hoping for some specific reports. I might throw you a link to a special debug-version that gives a bunch of prints to the server console, if you're interested in helping me debug.

    @Ham_Job - The update notifications can be set to false, if you don't like them :) There is no simple way to update, besides downloading the new MobArena.jar and replacing it with the one in your plugins-directory. I made the notifications so people could be up to date at all times :)
  30. Offline


    @garbagemule - Mix of lots of stuff:
    1: Slow server
    2: All mobs spawned at once (0 = constand, almost no break, a few milli seconds)
    3: Runing server from my computer, so loaded on server and computer (Played on same as server. lol)
    4: i guess to mutch lightning
    + lots of other stuff.. So nothing wrong with the plugin. ;)
  31. Offline


    @garbagemule Sure, I'll take a link. I just don't know if this is my issue or a MA issue since no one else is posting about it.

    Edit: I think that since the mod is pulling from server.properties, it isn't looking at multiverse, thus accepting my other worlds settings. I'll play around.

    Edit 2: Yep! That was it. Your mod is just over powering multiverse settings, taking server.properties mobs=false and using THAT on all worlds.

    Edit 3: Well, mobs ARE spawning but the Arena doesn't work now. Any /ma command just brings up the list of options. I cannot set points or warps or join!

Share This Page