[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

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    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.


    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!

    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!

    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):

    Delios showing off his beautiful arena setup:

    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube

    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.

    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
    apes, chakyl, Steffion and 64 others like this.
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    1) Sounds like a bug, we will look into it
    2) I think I know what this is and it could well be a bug that isn't stoppable currently (for garbage isn't to to with the check for a mob burning is sun?)
    3) Try arrow:64, arrow:64 this bug keeps coming up and thats the safe way to do it :)

    Thanks for testing it out btw and feeding back :D
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    Do a full server restart, not a just /reload

    1) Which Splash potions are you trying to use against which mobs? There are some combinations that don't work, and others that actually heal the monsters.
    2) Fire enchants do indeed not work. I've made a fix for this and when garbagemule is done taking exams hopefully he can implement it. It's a rather simple fix really ^_^
    3) As Flamers said, we've seen this before, and we're not sure why it happens. He changed it so that it stopped happening for the longest time, and now it's popped back up again as an issue. The easiest fix for this is to specify each full stack of 64 of an item. So if you have 6 stacks of arrows, type "arrow: 64" 6 times and it should work.

    As for the edit comments:
    4) We are aware that this occurs. I'm not sure why it happens, but there are other ways to 1 shot other creatures that are bosses and bypass the whole health system garbagemule implemented for them.
    5 & 6) I have no idea, I haven't really looked into how the code works for that stuff, but it wouldn't hurt to try and figure it out :)
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    For the next update can I suggest something please

    Can I suggest a command called /ma votekick
    The command should be able to start a vote to kick a player from MA, I understand that this command can be abused however on the server I play that has this plugin, Many people just stand around not "Readying Up" and it takes forever to start.

    As I said, Just a suggestion. Please note
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    you can use the "/ma forcestart" command. That will kick everyone that isn't ready and start the match with the people that are ready.
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    Hey awesome! thanks for the replies guys

    As far as the splash potions thing goes... I only tried the splash damage & poison and neither of them worked, not sure if the healing potions worked or not. Hard to get someone to test with me :D

    Just an idea - Is it possible to add a rewards system(separate from the current rewards) that gives you items you can use in the arena? For example- after round 5 you get a healing potion, or something. Arrows, etc. :) would be cool to keep the progression. Right now I just have classes set to like 8-10 potions, but I would like to make them work for them!

    edit- My skype is gconnery - add me if you need any help working out bugs, hosting servers with mob arena, etc. I would be glad to help - I don't know code, but I can do anything else!
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    if using the dev or bleeding builds, there are 2 new waves (found in the dev changelog) that you can use to mimic that. Supply waves and Upgrade waves. Take a look at those for what you're looking to do :)
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    Nearly everyone on my server loves this plugin, so do i. Keep up work on it!
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    :eek: who are the ones that don't?! I'll hunt them down and make them like it! :D jk, good to hear though ^_^
    leithal7 likes this.
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    So I'm using this for an extremely large project to simulate boss battles in a 15 hour story line. Yet when I downloaded the jar, no config was created or supplied?
    Would it be possible to avoid the class set up entirely and have the arena activated when a player enters the area or clicks the block? Would appreciate a bit of help, and possible customization for help on obtaining my goal.
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    What version did you download? Make sure if you're using 1.1-R6 or later to use the bleeding build (Version otherwise it won't have all the fixes that have been done.

    I'm not sure what you mean for the rest though. I know you can't just walk in and start the arena without typing "/ma j arena" and picking a class, but when the config gets generated you can make your own classes. And when you make the arena, you can put what class signs you want. As many or as few as you feel the arena deserves. also the waves and Bosses are completely customizable, so you can have an arena where every wave is a boss wave or something crazy :)
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    i cant get the plugin to work with iconomy, it wont take an entry fee, and it wont reward the players with money.
    # MobArena v0.94.4.64 - Config-file
    # Read the Wiki for details on how to set up this file: http://goo.gl/F5TTc
    # Note: You -must- use spaces instead of tabs!
        enabled: true
        allowed-commands: /list, /pl
        update-notification: true
            items: diamond_sword, potion:8197:3
            armor: 306,307,308,309
            items: iron_sword, potion:8229:2
            armor: 310,311,312,313
            items: wood_sword, bow, arrow:256, potion:8197:3, bone
            armor: 298,299,300,301
            items: stone_sword, potion:16428:30, potion:16388:8, potion:16389:20, potion:8197:3, potion:8226:1
            armor: 314,315,316,317
            items: stone_sword, flint_and_steel, netherrack:2, tnt:4, potion:8197:3
            armor: 298,299,300,301
            items: diamond_axe, potion:8197:3
            armor: 306,307,308,309
            items: wood_sword, bone:10, fishing_rod, potion:8197:3
            armor: 298,299,300,301
                world: world
                enabled: true
                protect: true
                logging: true
                entry-fee: '$1'
                clear-wave-before-next: false
                clear-boss-before-next: true
                lightning: true
                auto-equip-armor: true
                soft-restore: false
                soft-restore-drops: false
                require-empty-inv-join: false
                require-empty-inv-spec: false
                hellhounds: true
                pvp-enabled: true
                monster-infight: true
                allow-teleporting: false
                spectate-on-death: true
                auto-respawn: true
                share-items-in-arena: true
                min-players: 0
                max-players: 10
                max-join-distance: 0
                first-wave-delay: 5
                wave-interval: 15
                final-wave: 0
                monster-limit: 100
                monster-exp: true
                keep-exp: true
                food-regen: false
                lock-food-level: true
                spout-class-select: false
                player-time-in-arena: world
                auto-ignite-tnt: true
                        type: default
                        priority: 1
                        frequency: 1
                            zombies: 10
                            skeletons: 10
                            spiders: 10
                            creepers: 10
                            wolves: 10
                        type: special
                        priority: 2
                        frequency: 4
                            powered-creepers: 10
                            zombie-pigmen: 10
                            angry-wolves: 10
                        type: swarm
                        wave: 6
                        monster: chicken
                        amount: psycho
                        type: boss
                        wave: 7
                        monster: chicken
                        health: low
                        abilities: arrows, flood, shuffle-positions
                        type: boss
                        wave: 10
                        monster: zombie
                        health: low
                        abilities: fireballs, root-target
                        ability-interval: 5
                        ability-announce: true
                        '2': $1
                        '5': $2
                        '10': $5
                        '13': iron_sword, iron_pickaxe, iron_spade
                        '16': diamond_sword
                        '30': diamond_block
                p1: 200,62,38,-79.35037,49.799995
                p2: 234,79,69,-225.45038,75.29997
                    s1: 204,68,41,-19.05191,25.800049
                    s2: 232,68,42,-343.80154,28.800041
                    s3: 231,68,66,-243.75163,13.350053
                    s4: 204,68,65,-143.25156,23.55005
                arena: 217,68,55,-184.95148,21.75
                lobby: 205,64,67,-178.0517,81.3
                spectator: 217,77,57,165.14844,72.90001
    edit: just saw the dev changelock and realised i need vault installed for it to work
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    Im using the bleeding version with the RB.

    I was wondering if their was a way to over ride the class system set up, and allow players to use their own items. And perhaps design a way where you could simply walk up and click the iron block to start you in the arena rather than going /ma join
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    :O mind blown

    thanks a lot for pointing that out!
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    I am running factions on my server and whenever someone dies in the Arena he loses power! Is there any way to fake kill the players or instead of dying you just teleport out?
    This is really bad if your running factions since alot pf people like our arena
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    there isn't really an easy way (that I'm aware of) to stop that. You should suggest to Factions to hook into MobArena and listen for any ArenaPlayerDeathEvent that come from MobArena and make sure there is no power lost when that happens. Or even just check if the event happened in the MobArena region and make sure no power is lost. That to me is more straightforward than trying to override what happens when people die and it goes through the code of Factions.
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    Is it possible to get "Monster Apocalypse" to work with this plugin? I want to use it because it can increase the view range of monsters and even see through walls. Very useful for when players walk out of view distance of monsters!
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    Why when i right click a sign a class sign, it does not give me items and this is all default settings.
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    stop your server, and then start it back up
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    I found a bug : If you add, for example, 256 potions in the config. The first time you'll have the 256 potions but the second time you only will have 64 potions.
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    yea we're not quite sure why this resurfaced. For now just make 4 stacks of 64 in the config, so potion:<dataValue>:64 4 times and that should 'fix' it for now.
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    ok thank you
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    Is there a way to configure MA to allow players to create Iron golems with iron blocks and a pumpkin while in the arena?
    dwatring likes this.
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    I was just going to post this... I just tried it and it did not work. Maybe an iron block = and iron golem just like bones for wolves?
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    That would be an interesting feature. Also, is there a way to make it so the players get the rewards while they are in the arena.
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    Hmmm odd. I still cant get the config to appear. Im using a dmi in a plugins folder. Would someone mind sending me their config folder? Would be greatly appreciated.
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    dirkinz dwatring It's happening, watch this space ;)

    ogedi DMI? If the .jar runs then it will produce the config file.

    slarren try to define your region as small as possible with p1/p2

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Sep 9, 2018
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    Bug report:
    Mobs spawns outside the arena whithout having mobs enabled on server. Please fix this!

    And a idea I have is that it would be great if you could get rewards from the mobs what they usally drops.
    We have this plugin just to get the resources we are missing from the mobs when we have mobs off and play in creative.
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    slarren Mobs only spawn on the points you have selected, check your spawn points :)

    And thats what rewards are for :)
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    Thank you very much for your fast answer!
    I only have one Arena and I have tried to delete it and create it again, but the problem is still there. I didnt have this problem then I run version 1.0 on the server. Im 100% shure I only have mobspawns in the arena.

    s1: 1535,11,1055,2.844635,90.0
    lobby: 1527,11,1046,266.9945,35.100014
    arena: 1534,11,1065,179.69446,32.55002
    spectator: 1535,11,1048,268.0443,32.850014
    p1: 1501,1,1027,325.94427,14.250025
    p2: 1560,21,1088,142.64438,81.9

    Can the problem have with that I can join the arena from everywhere in the world (/ma j ARENA)?

    Its just like you override the server.propertie: spawn-monsters=false then you are playing in the arena. Then you not play anymore its stop spawning mobs near other players in the world.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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    Is this for 1.2.4 RO.2?

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