Inactive [FUN/MISC] BleedingMobs v3.5 - Make those mobs bleed [Craftbukkit-1.1-R2 dev]

Discussion in 'Inactive/Unsupported Plugins' started by Perdog, Jul 25, 2011.

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  1. Offline

    Perdog

    [​IMG]

    BleedingMobs
    Make your mobs bleed a little
    NOTE: Please use the BukkitDev site at: http://dev.bukkit.org/server-mods/bleedingmobs/
    That is also where all updates will be done from now on.
    Click on the 4th spoiler for the old post, not sure why there's a BB code glitch here.​
    old post (open)
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    BleedingMobs is a plugin I developed for my own server. It didn't seem right that those suckers weren't bleeding all over the place while I hacked them up with my sword. So I developed this, to make it a little more satisfying when I attacked mobs.
    This is also the first plugin I have ever developed, so expect there to be bugs. If you do find any bugs just leave a reply or Email me and I'll try to tend to the issue as fast as possible (I'm in college so I can't tend to the plugin at all times of the day). I hope you enjoy my plugin, please let me know if you like it and find it useful :)
    Screenshots:
    New screenshots will be up as soon as possible!​
    Videos:
    How to setup the config:
    I know there has been some confusion with the Config.yml, so here is something to help you guys out.​
    Code:
    // Maximum particles allowed in the world. Reduce this, if the server lags.
    max-particles: 200
    //When an entity dies.
    death:
        //On entity death, how much blood is dropped by the mob. Randomly selected between from and to.
        amount:        to: 35        from: 25
        //How long the stained ground stays before disappearing (in server ticks = 20/s).
        stain-life:
            to: 120
            from: 80
        //How long bone stays lingering around (in server ticks = 20/s).
        bone-life: 100    //Colour of the wool, 14 is red (obviously :P). http://www.minecraftwiki.net/wiki/Data_values#Wool
        wool-color: 14
        //Chance that bone will be used as blood in percent.
        bone-chance: 12
        //What materials can be stained.
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wool
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        //How long particles stay before disappearing (in server ticks = 20/s).
        particle-life:
            to: 15
            from: 5
        //Chance that wool will be used as blood in percent.
        wool-chance: 40
        //If the blood from entity dying will stain the ground.
        stains-floor: true
    //If you have multiple worlds, but only want this on for selected worlds, put the world name in the [ ], separated by commas. An empty list means all worlds.
    worlds: []
    //When creeper is attacked or dying.
    creeper:
        //Amount of blood particles that the creeper drops.
        amount:
            to: 15
            from: 5
        //How long the stain lasts on the ground.
        stain-life:
            to: 120
            from: 80
        //How long bones dropped stay till disappearing.
        bone-life: 100
        //The colour of the wool (5 is light green).
        wool-color: 5
        //Chance that the creeper will bleed bone in percent.
        bone-chance: 0
        //What materials can be stained by creepers.
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wool
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        //How long the particles stick around.
        particle-life:
            to: 15
            from: 5
        //Chance that creepers will bleed wool.
        wool-chance: 50
        //If creepers can stain the ground.
        stains-floor: false
    //When entity is attacked.
    attack:
        //Amount of particles that are dropped.
        amount:
            to: 25
            from: 15
        //How long the stained ground lasts.
        stain-life:
            to: 120
            from: 80
        //How long the bone particle will last.
        bone-life: 100
        //Colour of the wool (again 14 is red).
        wool-color: 14
        //Chance that bone will be bled when entity's are attacked.
        bone-chance: 6
        //Materials that can be stained.
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wood
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        //Life of particles bled when entity is attacked.
        particle-life:
            to: 15
            from: 5
        //Chance that entity's will bleed wool when attacked.
        wool-chance: 50
        //If the ground can be stained when an entity is attacked.
        stains-floor: true
    //When entities are damaged by projectiles.
    projectile:
        //How much they bleed.
        amount:
            to: 15
            from: 5
        //How long the stain will last.
        stain-life:
            to: 120
            from: 80
        //How long bone that was bled will last.
        bone-life: 100
        //Wool colour (14 is still red)
        wool-color: 14
        //Chance that bone will be dropped when damaged by projectile.
        bone-chance: 6
        //What materials can be stained.
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wool
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        //How long the particles last.
        particle-life:
            to: 15
            from: 5
        //Chance that wool will be dropped when damaged by projectile.
        wool-chance: 50
        //If floors can be stained or not.
        stains-floor: true
    
    Use this chart to change the colour of the wool http://www.minecraftwiki.net/wiki/Data_values#Wool
    Hope this helps guys. If you have any other questions about the config feel free to drop me a PM and I'll try to explain it better.
    Features:
    • Complete overhaul!
    • Mobs now drop Red wool/Redstone/Bones and stain the ground with their blood
    • Drops disappear over time and are not pickup-able
    • Config file has been added, the following can be configured:
      • Max particles
      • Amount of drops
      • How long the stain lasts
      • The colour of the wool
      • Chance of bone being dropped
      • Chance of wool being dropped
      • How long the drops stick around before disappearing
      • Can disable the stain effect for Creepers, on entity damage, or entity death
    **NOTE: This code was developed by Snowleo, he was generous enough to leave a source code for people to pull from :D by request I changed it to this and personally I much prefer it now. Full credit goes to Snowleo, I only tweaked the code a tiny tiny bit**
    Download


    Email me if you have any questions
    Change-log:
    Version 3.4:
    • Compatibility with CraftBukkit 1.1-R1
    • New Bukkit Event system
    • Optimized block replacement (should not trigger any physics update anymore)
    • Optimized event handling
    • Statistics by Hidendra
    General info: Since Version 3.4 this plugin send statistics about the usage to the serverhttp://metrics.griefcraft.com/. You can disable this using the command /bleedingmobs disable-metrics
    Version 3.1
    • Candy mode (Hint: set particle material to cake)
    Version 3.0
    This project has a new owner. I'm the original author of the mod.
    • Support for Enderdragon (broken, because Bukkit does not call the events, but it will work once they implement them)
    • Fall damage now creates a blood effect (can be configured)
    • Implemented the NoLagg compatibility.
    • More comments in the config.yml
    • Blood is only triggered, if the damage event is not canceled (can be configured)
    • Updated for 1597
    Also all the changes that I made in my branch:
    • Prevent Enderman pickup of wool blocks
    • Enderman bleed black wool and coal
    • The blood can be configured now in config
    • Fix bug with explosions releasing particles twice
    • Different colored blood stains don't overwrite each other
    • Updated for the new config code.
    Version 2.5 part 1/2
    • Added bits of code provided by bergerkiller that will hopefully let this and NoLagg co-exist.
    • Next update will update the config file.
    Version 2.3
    • Thanks again to Snowleo, the chunk reload issue was fixed.
    Version 2.2
    • Snowleo has added a config file, which allows stains to be toggled for certain events
    • If I have the time, and if I feel like it, I may attempt to add to the config file to make individual mobs toggle-able.
    Version 2.1
    • Tweaked a method to fix the onEntityExplode. It isn't completely fixed yet, but I think it's a bit better then it was before. Thank you too Zarius for pointing out the problem too me :)
    Version 2.0
    • Code has been completely changed
    • Expect to love this plugin A LOT more
    Version 1.3
    • Minor bug fix
    • Added additional features
    Version 1.2
    • Small adjustment too remove Dropped Redstone​
    Version 1.1
    • Recoded so that players can't pick up restone that is dropped, and it disappears when they try to pick it up (should prevent any lagging from occuring if a lot of mobs are taking damage)
    Version 1.0
    • Finished plugin and released it to bukkit :) with thanks too nisovin for helping with a part in the coding
    Version 0.1
    • Didn't work at all
    To-Do list:
     
  2. Great plugin.
     
  3. Offline

    bobtehnerd

    Is it possible to remove the drop ?
     
  4. i have a proplem: i keep finding red wool blocks from ground all the time :D it bugs!! some of the "blood" stays on ground.... it wont dissappear :/ i got newest version of this plugin. No errors showd up, checked the log. :(
     
  5. 2x bugs (1 reported already)

    1: Red wool as blood stays on ground most of the time and wont dissappear.
    2: the redstone, bones etc. flying when hitting mob -> players was able to pick them up. GJ!

    plugin removed :E
     
  6. Offline

    Coops

    Exact same problem as Semirotta. [ ^^ ] I can pick up most of the "particles" and even get a chance of permanent stains. I really liked this plugins but free redstone and bones was not my idea.
     
  7. Offline

    Maxxgold

    All kinds of errors with R-3. Removing until it gets updated
     
  8. Offline

    snowleo

    Maxxgold Please list your errors

    Anyone else, please list your plugins and your CraftBukkit version. I tested it on the 1.1-R3 Version and it works fine for me. This is probably a plugin conflict.
     
  9. Offline

    bergerkiller

    snowleo ah you are back
    Right now, for some reason, NoLagg fails to detect your particles. 3.5 also has some sort of odd deprecation going on.
    If 'isSpawning()' returns true, it will mark the item as a particle. The same happens when the 'isParticleItem(UUID)' returns true. I need these two checks to prevent particle usage in all of my plugins. (it is in BKCommonLib, both NoLagg and TrainCarts utilize it to check the item before altering it)

    I don't get errors in the console/log, all that I notice is that it fails to validate it as your particle.

    Here is my checking function:
    https://github.com/bergerkiller/BKC...rkiller/bukkit/common/utils/ItemUtil.java#L31
     
  10. Offline

    snowleo

    bergerkiller Is it possible that the bleedingmobs instance is null? Where do you set it?
     
  11. Offline

    bergerkiller

    snowleo I detect it in my plugin (common)
    Code:
        public void updateDependency(Plugin plugin, String pluginName, boolean enabled) {
            if (pluginName.equals("Showcase")) {
                isShowcaseEnabled = enabled;
            } else if (pluginName.equals("ShowCaseStandalone")) {
                isSCSEnabled = enabled;
            } else if (pluginName.equals("BleedingMobs")) {
                bleedingMobsInstance = enabled ? plugin : null;
            }
        }
    updateDependency is triggered by the 'PluginEnabled' event. I am not sure if it is detected even and when enabling it loops through all enabled plugins...did you change the plugin name?
     
  12. Offline

    snowleo

    bergerkiller I debuged your plugin (v1.63), Common.bleedingMobsInstance is null.

    There is a plugin conflict with NoLagg 1.60 -1.63 and this plugin. Please update NoLagg, once there is an update for this problem available.
     
  13. Offline

    bergerkiller

    snowleo ok, I'll keep an eye on it then. Feel free to send a PM or tag me here once you have an update...
     
  14. Offline

    snowleo

    I released a new version, that disables itself, when NoLagg 1.6 to 1.63 is installed. bergerkiller is working on a fix.
     
  15. Offline

    bergerkiller

    snowleo Ok good idea. I'll send a PM when I can publish a fixed version.

    The targeted code is in the 'BKCommonLib', which I am still working on for TrainCarts. My fix is already working, but I need all other functions to function before I can release it.

    Expect NoLagg to have compatibility tomorrow or maybe tonight.

    EDIT

    NoLagg updated which fixes the support issue. If you use NoLagg and this plugin, update NoLagg to fix the stacking of particles.
     
  16. Offline

    snowleo

    I fixed some rare problems with items, new version available (direct downloads or after approval).
     
  17. Offline

    snowleo

    New update 3.5 is available (direct downloads or after approval)
     
  18. Offline

    IsaiahRobichaud

    Can't wait for 1.2.5! and over! / 5 seconds later! WOW I check on dev.bukkit and it is updated!
     
  19. Offline

    joehot2000

    i have seen a discontinued not working plugin that is an idea, look up mobmentalist, maybe u could make something like that :D
     

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