God of Thunder - unleash the storm within! Version 1.1  In the beginning, I just wanted to make a simple lightning-strike plugin where I could snipe mobs from afar (e.g, Creepers) and demonstrate my godly-admin rage on my own server by drawing my sword. Now, I give that ability to other server admins, and in doing so am open to whatever suggestions they may have - don't be afraid to post with your own crazy ideas! Latest Download Source code at Github Features: Bind any type of lightning to any material (see list below) Permissions! (another list below) Lightning types: Code: Normal: a single strike Chain: Strike a lightning effect at sight, then strikes all living entities (except the caster) within the configured radius. Explosive: Strikes and explodes with the configured amount of force (about 4 is the strength of a Creeper) Diffusive: Strikes an effect and sets fire to everything within the configured radius. Fake: Like normal, but is just an effect. Summon Creeper: Summons a Supercharged Creeper! Summon PigZombie: Summons a PigZombie. Fixed the bucket so that it will "catch" thunderstorms if empty and "release" if it has water. Automagic file config generation - just paste in the JAR to begin! Permissions: Code: - got.use - got.reload - got.type.* ^ (This is a lightning type. Refer to /got check) - got.bucket Commands: - /godofthunder (alias /got) - command reference - /got check (alias c) - check binds and ingame limits for the world - /got bind (lightningType) (alias b) - binds the current item to the specified lightning type - /got set (lightningType) (#value) (alias s) - set the lightning type attribute where applicable - /got unbind [lightningType | all] (alias u) - unbind the current material in hand, the specified lightning type, or all binding for GoT. - /got reload - reload the configuration ingame from file To-Do: Commands to strike players with particular types of lightning, or to strike a certain location? Materials/iConomy cost for each spell? Lightning upon teleportation to another world/location - giving your movement some flair! Implement weapon degradation. (causes a couple of strange things currently) Add configuration to restrict bind types to degradable tools only? (when degrade is implemented correctly) Again, I have high hopes for the Bukkit community's creativity! I will consider any suggestions you have, if not for this plugin then perhaps for another (PM me?) Changelog: Version 1.1  (currrent) Updated for new RB 1185 (about time...) Version 1.0.1  Updated for new RB 953. MC 1.7 FTW! Version 1.0  Binds! Perms! More lightning types! Lightning type configuration! File persistence! Version 0.1 [733-766] God of Thunder is released! GoT archive can be found here. AS USUAL, I do not support old releases/outdated RBs on this thread. PM me if you have a request for your server in particular, or have any troubleshooting questions that would otherwise clutter the thread.