[FUN] HookShot v1.3.3 - Scale mountains with a Hookshot [1060]

Discussion in 'Inactive/Unsupported Plugins' started by SalamiJack, May 7, 2011.

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    HookShot - The Hookshot Plugin:

    BukkitDev Link: http://dev.bukkit.org/server-mods/hookshot/

    Attention! If you are having issues with "Moved too quickly" kicks, use http://robinvandervliet.nl/plugins/NoMovedTooQuicklyKick/!


    HookShot is a plugin that allows users to fire an arrow as a "hook", and then use string to pull themselves towards it! Right-Click whilst holding arrows to fire a "hook", then right-click whilst holding string to "pull" yourself towards the hook! Consumes string per use!

    Now Uses Permissions! Add 'hookshot.use' to use! Hooks are NOT a replacement for bows, hooks no longer do damage!

    • Right-Click whilst holding arrows to fire them as a "hook"!
    • Right-Click whilst holding string to "pull" yourself to the hook!
    • Allows another use for string!
    • Scale tall mountains with ease!
    • Editable config allows you to set the "hook" item, "pull" item, "pull" cost, and if there's a cost at all!
    • Want to scale up flat walls? Holding shift, then "pulling" causes a block to be placed beneath you simulating you "gripping" the wall. When you stop holding shift, the blocks disappears.



    Version 1.3.3

    • Updated code to adapt pulling differently based on hook to player distance formula. Hopefully should reduce issues with moved wrongly errors.
    • Fixed exception thrown when players right-click with string with no hook fired.
    • Fixed exceptions thrown when skeletons shoot arrows.
    Version 1.3.2

    • Updated EntityListener to ensure hooks do not damage players or mobs.
    • Players can no longer pull to their hooks unless it has landed. No more flight :)
    • Changed Dirt block to Glass
    Version 1.3.1

    • Attempted to fix odd Permissions issue...
    Version 1.3.0
    • Cleaned up source code and updated it to the repository.
    • Made the "pulling" cleaner and more efficient, should result in much less movement errors
    • Dirt blocks now correctly disappear
    • The hook now has 10 more blocks of range in all directions
    • Half blocks are no longer destroyed when pulled to
    • Damage issue should be mostly resolved
    Version 1.2.2
    • Fixed glitch that caused players to teleport sequentially to their past hooks and place non-disappearing dirt blocks there.
    Version 1.2.1
    • Fixed the issue allowing other players to use your hook.
    Version 1.2
    • Added Pull Simulation
    • Added config file which lets you edit the hook item, pull item, pull cost, and if there's a cost for pulling at all
    • *Hopefully* fixed the glitch allowing players to be sent to other player's hooks
    • *Hopefully* fixed noclip error
    • Want to scale up flat walls? Holding shift, then "pulling" causes a block to be placed beneath you simulating you "gripping" the wall. When you stop holding shift, the blocks disappears.
    Versions 1.1.1
    • Added support for non-permission users
    Version 1.1
    • Added Permissions support ('hookshot.use')
    • Arrows now correctly subtract, you can still pick up the "hook"
    • Hooks do not damage monsters, animals, or players.
    Version 1.0

    • First Release!
    Known Bugs:
    • Pulling into corners or other odd areas can lead to the player "bouncing" off the surface.
    • Pulling from a large distance can sometimes cause the player to be auto-kicked for moving to fast in respect to the server.
    • Doors will still be destroyed when pulled to
    Upcoming Features:

    • Configurable string cost, hook distance, "hook" item, "pull" item, and iConomy support.
    • Simulate pull effect rather than simple teleport.
    • Allow for players to only pull to server specified blocks
    • Possibly change up the arrow/string system
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    Nice Job Syd
    I had everything on HookShot done but for some reason I couldn't fix the pulling. Everytime you right click after the arrow it wouldn't pull you. Guess you beat me lol
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    Long time no see SalamiJack. You will notice that this thread has now been placed into the Inactive Plugin subforum.
    If you wish to revive this plugin, please ensure that you update and test compatibility with the latest recommended Bukkit build before reporting your original post, asking for it to be moved back to the release forum.

    Thanks for your time.

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