This plugin is a special PvP mode for Survival Multiplayer servers (something like hunger games, but you have building rights). You can play with several friends (or strangers) on a limited map. The last survivor wins! About this plugin: It is a PvP plugin for bukkit It does not need any client-side plugins It's initiated by this: http://forums.bukkit.org/threads/me...4-9-harder-difficulty-level-1-2-5-r1-0.64309/ (We weren't satisfied with that plugin) A friend of mine (Nerogar) and me made it. It's still not finished, but it is ready for use! This plugin features: a visible world border with variable radius and height no health regain by food changeable duration of spawn protection on start invisibly flying around and teleporting to other players as dead mounting other players and animals! custom items on start and drops on death custom language files (english "en" and german "de" are available by default) nether scale (1:8) disabled (optional, but recommended) If WorldEdit enabled, use of a custom schematic for spawn game stati independent from op status or bukkit permissions etc. (I can't think of more) Download & Installation Download the Hardcore.zip Put the Hardcore.jar into your server's plugins/ folder Run it once and change the config.yml (or don't, default configs are fine) Screenshots Explanation of the config.yml Code: world: % radius of the world limitation radius: 500 % difficulty on start. 2 is normal difficulty: 2 % if you have WorldEdit installed, you may change this to "true" and define a schematic-name for the spawn generated with "/hc setspawn" useSpawnSchematic: false spawnSchematicName: 'hcspawn2' nether: % disables the 8:1 world:nether scale. Highly remonnended, because otherwise the nether will be tiny and the wall won't get generated correctly disableScale: true game: % number of seconds after start in which each player will be invisible and invulnerable spawnProtection: 20 % if set to true, every player appears for other players to be shifting. We've set it to false, because jumping off edges gets buggy autoshift: false % List of items each player will get at start startItems: - AIR % List of items each player will additionaly drop on death dropsOnKill: - DIAMOND:0 1 - GOLDEN_APPLE structures: wall: % enables wall-generating in the normal world enabled: true % enables the wall-generating in the nether. Highly recommended, because otherwise the player will get teleported onto the bedrock, if he reaches the limit! enabledNether: true % minimum wall height in normal world (always bottom to top in nether) minY: 65 % name of the language file (german "de" and english "en" are included by default. You can add own language files into the Hardcore/ folger, e.g. "xy.lang.yml" will be found with lang: 'xy') lang: 'en' Commands For admins or ops (available with /hchelp ingame): /hc setspawn - Sets the global spawn to your location /hc setspawn [X] [Y] [Z] - Sets the global spawn to the given location and teleports you there /hc reset - Resets the game (sets everybody's game status to 0, except admins) /hc spawn - Teleports all players to the spawn /hc start - Starts the game (Teleports every player to a random position, gives them spawn protection and sets them to the game status 1) /hc vanish - Makes you invisible /hc reappear - Makes you visible /hc tppos [X] [Y] [Z] -Teleports you to the given location /hc tpspawn - Teleports you to the global spawn /hc heal [Player] - Heals a player (was for debug) /hc reload - Reloads the config and language files (e.g. for radius- or language-change) /hc setlevel [Player] [level] - sets the given player's game status level ("default", "player", "ghost" or "admin") (was for debug, pretty useful sometimes) /hc debug - Currently displays a list of all users and their game status levels (was for debug (wow, really?)) For dead players ("Ghosts" or game status 2) or admins: /tpplayer [player] - Teleports you to the given player /unmount - Unmounts a vehicle (if stuck) Other commands: /hchelp - Displays all /hc commands Guide for admins Edit the config.yml to your wishes and start the server (or use /hc reload if already running) Reset everybody's game status with /hc reset If you are an OP, you will automatically get the admin status. Otherwise an OP must do this with "/hc setlevel [yourname] admin" If you want to play, but also prepare the game: You must be an op. Only OPs have still access to the /hc commands, even though they have not an admin game status. After /hc reset use "/hc setlevel [yourname] default". You need to create a new spawn with "/hc setspawn [X] [Y] [Z]". Enter some high or low X/Z values (The terrain must not be generated). If the landscape is OK, continue. Otherwise, repeat 5. Optional: Teleport everyone to the new spawn with "/hc spawn". You could also turn the whitelist on until you reached this point/prepared the spawn. Start the game with "/hc start" and have Fun! Or not, your choice. PS: The "/hc start" command can also be used mid-game to allow new players to join, although it might be unfair.