AmnesiaCraft: Adding the Element of FearVersion: 1.1.2Download: [JAR] Ever play "Amnesia: The Dark Descent"? I did, and it was amazing. I thought it would be a nice touch to make the dark more intimidating in Minecraft as well. Features: Adds the elements of a player's heart rate and level of sanity, where sanity drops when in the dark and heart rate rises. If sanity drops too low, player slowly takes damage until death. Commands: /sanity Check your vitals. Usage can speed the process of going insane very slightly (The more often you question your own sanity, the more insane you become). Permissions: There is one node that will prevent a player from experiencing the effects of this plugin: Code: ac.levelhead To-do: Drop sanity more quickly when monsters are in view. Reduce the speed in which sanity drops when other players/wolves are near. Various effects when sanity is very low. A config file. Multi-world support (be patient about this one please...) Possible To-do: Consumable item to gain sanity. Lightning striking near a player spikes their heart rate Rewrite code more conviniently Bug list: Null returns with /sanity. Items are destroyed when a player dies. Changelog: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Version 1.1.2 Items now drop normally when a player dies. Version 1.1.1 Fixed the null returns. Version 1.1 Added a permission node to prevent sanity loss. Lowered the light level at which a player loses sanity significantly. Version 1.0 Initial plugin release.