I got it by changing the file number in the url from http://dev.bukkit.org/server-mods/alchemicalcauldron/files/5/ to http://dev.bukkit.org/server-mods/alchemicalcauldron/files/6/ to get to it early, also I know the plugin IS starting and I have tried standing next to, above and inside, also I tried changing the value to '1' and it still did nothing, the dirt did not even disappear.
Ok well then I'm stumped. I'll post a Screenr video just to make sure you're following all the correct steps. I also assumed you couldn't get have had v1.3 because BukkitDev shows 0 downloads but that just might be slow to update. EDIT: Here is the Screener tutorial on how to install/use the plugin. I'm afraid without further info I am unable to help EDIT 2: Also as a side note, when you say the dirt does not disappear, do you mean you pick up the dirt and it goes back into your inventory or it simply floats there indefinitely?
I can pick it up, I chuck it at the Cauldron, or in it, and it just sits there until I pick it up. I will send you a Screen [Edit] Just tried with a new config, and it's fine, so the old config was the problem! Thanks for the help and the plugin itself! [Edit 2] I just realized that it gives you the dirt/cobble that you threw as well as the gold and iron...
No problem! Glad to hear you were successful in getting it working! As for your second edit, that seems odd. Anything regarding it in the console log? Possibly it is not hitting the cauldron? As you can see in the Screenr, it was not happening for me, and IIRC any configuration issues shouldn't cause that.
Indiv0 It was definitely hitting it and creating gold/iron, but I got the whole stack back after. Also, I noticed that it does not work if you throw it in the cauldron...
Hmm this is very odd. I'll work on a debug version maybe tomorrow which should be able to tell me what is going on in the part of the code that destroys the converting item stack, when running on your computer, as well as telling me more about the hit detection.
It seems to usually work fine if I throw in small amounts, but it does not work at all when I throw it in the top or if I hit Q very quickly D;.
Alright I'll look into it. If I can reproduce the error I'll open a support ticket. I have an idea where it might be going wrong (Bukkit API calls in an aSync timer, which any plugin dev will tell you is a big no-no).
coolo1 I could not reproduce the error, but in AlchemicalCauldron v1.3.1 I changed what I thought might be the cause. Download that and try it out to see if it still occurs.