I am trying to configure Zenchantments following its format but when I boot up the game the plugin doesn't work. This is the configuration file. Code: # # Probability: (Decimal) (0 = no probability, -1 = disabled) # Chance of obtaining the enchantment when enchanting # # Tools: (Axe, Shovel, Sword, Pickaxe, Rod, Shears, Bow, Lighter, # Hoe, Helmet, Chestplate, Leggings, Boots, Elytra, All) # Determines what tools can recieve the enchantment # # Name: (For color use '§' instead of "&") # Determines the appearance of the enchantment on tools # # Max Level: (Integer) # Determines the highest obtainable level for the enchantment # # Cooldown (long (64-bit) Integer) (In milliseconds) # Determines how quickly a user can repeatedly use the enchantment # # Power (Decimal) # Determines how powerful the enchantments is # Defaults to 1.0 if not set # # Effect area modifier (Decimal) # Linear modifier that controls the AOE of an enchantment, the formula that affects the AOE is commented elsewhere. (AOE in the formula references the modifier) # The AOE usually has the player or arrow at it's center where as the size of the AOE is the distance between player and border of the AOE # Defaults to 1.0 if not set # # NOTICE: I do not actively test whether these configurations actually do anything. # report the issues if you find any # # Some comments are removed due to our library that we use, to see them all use [URL]https://github.com/Geolykt/EnchantmentsPlus/blob/main/resources/defaultconfig.yml[/URL] ConfigVersion: 2.1.6 enchantments: - Anthropomorphism: Probability: 0.0 Tools: Pickaxe Name: §9Anthropomorphism Max Level: 1 Cooldown: 0 Power: 1.0 - Arborist: Probability: 1.0 Tools: Axe Name: §aArborist Max Level: 3 Cooldown: 0 Power: 1.0 - Bind: Probability: 0.01 Tools: All Name: §4Bind Max Level: 1 Cooldown: 0 Power: 1.0 - Blaze's Curse: Probability: 0.20 Tools: Chestplate Name: §9Blaze's Curse Max Level: 1 Cooldown: 0 Power: 1.0 - Blizzard: Probability: 0.05 Tools: Bow Name: §6Blizzard Max Level: 3 Cooldown: 5000 Power: 1.0 Effect area modifier: 1.0 - Bounce: Probability: 1.0 Tools: Boots Name: §aBounce Max Level: 5 Cooldown: 0 Power: 1.0 - Burst: Probability: 0.05 Tools: Bow Name: §6Burst Max Level: 3 Cooldown: 3000 Power: 1.0 - Combustion: Probability: 0.05 Tools: Chestplate Name: §6Combustion Max Level: 4 Cooldown: 0 Power: 1.0 - Conversion: Probability: 0.0 Tools: Sword Name: §6Conversion Max Level: 1 Cooldown: 0 Power: 1.0 - Decapitation: Probability: 0.60 Tools: Sword Name: §bDecapitation Max Level: 4 Cooldown: 0 Power: 1.0 - Extraction: Probability: 0.20 Tools: Pickaxe Name: §9Extraction Max Level: 3 Cooldown: 0 Power: 1.0 - Fire: Probability: 1.0 Tools: Pickaxe, Shovel, Axe Name: Fire Max Level: 1 Cooldown: 0 Power: 1.0 - Firestorm: Probability: 0.05 Tools: Bow Name: §6Firestorm Max Level: 3 Cooldown: 0 Power: 1.0 Effect area modifier: 1.0 - Fireworks: Probability: 0.20 Tools: Bow Name: §9Fireworks Max Level: 4 Cooldown: 0 Power: 1.0 - Force: Probability: 0.05 Tools: Sword Name: §6Force Max Level: 3 Cooldown: 0 Power: 1.0 - Frozen Step: Probability: 0.0 Tools: Boots Name: §bFrozen Step Max Level: 3 Cooldown: 0 Power: 1.0 Effect area modifier: 1.0 - Fuse: Probability: 1.0 Tools: Bow Name: §aFuse Max Level: 1 Cooldown: 0 Power: 1.0 - Germination: Probability: 1.0 Tools: Hoe Name: §aGermination Max Level: 3 Cooldown: 0 Power: 1.0 Effect area modifier: 1.0 - Glide: Probability: 0.60 Tools: Leggings Name: §bGlide Max Level: 3 Cooldown: 0 Power: 1.0 - Gluttony: Probability: 1.0 Tools: Helmet Name: §aGluttony Max Level: 1 Cooldown: 0 Power: 1.0 - Gold Rush: Probability: 1.0 Tools: Shovel Name: §aGold Rush Max Level: 3 Cooldown: 0 Power: 1.0 - Grab: Probability: 0.60 Tools: Pickaxe, Shovel, Axe Name: §bGrab Max Level: 1 Cooldown: 0 Power: 1.0 - Green Thumb: Probability: 0.0 Tools: Leggings Name: §aGreen Thumb Max Level: 3 Cooldown: 0 Power: 1.0 Effect area modifier: 1.0 - Gust: Probability: 0.20 Tools: Sword Name: §9Gust Max Level: 1 Cooldown: 5000 Power: 1.0 - Harvest: Probability: 1.0 Tools: Hoe Name: §aHarvest Max Level: 3 Cooldown: 0 Power: 1.0 Effect area modifier: 1.0 - Haste: Probability: 0.20 Tools: Pickaxe, Shovel, Axe Name: §9Haste Max Level: 4 Cooldown: 0 Power: 1.0 - Ice Aspect: Probability: 0.20 Tools: Sword Name: §9Ice Aspect Max Level: 2 Cooldown: 0 Power: 1.0 - Jump: Probability: 0.60 Tools: Boots Name: §bJump Max Level: 4 Cooldown: 0 Power: 1.0 - Laser: Probability: 0.20 Tools: Pickaxe, Axe Name: §9Laser Max Level: 3 Cooldown: 0 Power: 1.0 - Level: Probability: 0.05 Tools: Bow, Sword Name: §6Level Max Level: 3 Cooldown: 0 Power: 1.0 - Long Cast: Probability: 0.0 Tools: Rod Name: §aLong Cast Max Level: 2 Cooldown: 0 Power: 1.0 - Lumber: Probability: 0.60 Tools: Axe Name: §bLumber Max Level: 1 Cooldown: 0 Power: 1.0 - Magnetism: Probability: 1.0 Tools: Leggings Name: §bMagnetism Max Level: 1 Cooldown: 0 Power: 1.0 Effect area modifier: 1.0 - Meador: Probability: 0.05 Tools: Boots Name: §6Meador Max Level: 1 Cooldown: 0 Power: 1.0 - Mow: Probability: 0.0 Tools: Shears Name: §aMow Max Level: 1 Cooldown: 0 Power: 1.0 Effect area modifier: 1.0 - Mystery Fish: Probability: 0.0 Tools: §aRod Name: Mystery Fish Max Level: 1 Cooldown: 0 Power: 1.0 - Nether Step: Probability: 0.0 Tools: §bBoots Name: Nether Step Max Level: 3 Cooldown: 0 Power: 1.0 Effect area modifier: 1.0 - Night Vision: Probability: 1.0 Tools: Helmet Name: §aNight Vision Max Level: 1 Cooldown: 0 Power: 1.0 - Persephone: Probability: 1.0 Tools: Hoe Name: §aPersephone Max Level: 1 Cooldown: 0 Power: 1.0 Effect area modifier: 1.0 - Pierce: Probability: 0.60 Tools: Pickaxe Name: §bPierce Max Level: 1 Cooldown: 0 Power: 1.0 - Plough: Probability: 1.0 Tools: Hoe Name: §aPlough Max Level: 1 Cooldown: 0 Power: 1.0 Effect area modifier: 1.0 - Potion: Probability: 0.20 Tools: Bow Name: §9Potion Max Level: 1 Cooldown: 0 Power: 1.0 - Potion Resistance: Probability: 0.05 Tools: Helmet, Chestplate, Leggings, Boots Name: §6Potion Resistance Max Level: 4 Cooldown: 0 Power: 1.0 - Quick Shot: Probability: 0.20 Tools: Bow Name: §9Quick Shot Max Level: 1 Cooldown: 0 Power: 1.0 - Rainbow: Probability: 0.0 Tools: Shears Name: §aRainbow Max Level: 1 Cooldown: 0 Power: 1.0 - Rainbow Slam: Probability: 0.0 Tools: Sword Name: §6Rainbow Slam Max Level: 4 Cooldown: 0 Power: 1.0 - Reaper: Probability: 0.05 Tools: Bow, Sword Name: §6Reaper Max Level: 4 Cooldown: 15000 Power: 1.0 - Reveal: Probability: 0.0 Tools: Pickaxe Name: §6Reveal Max Level: 4 Cooldown: 5000 Power: 1.0 Effect area modifier: 1.0 - Saturation: Probability: 0.60 Tools: §bLeggings Name: Saturation Max Level: 3 Cooldown: 0 Power: 1.0 - Short Cast: Probability: 0.0 Tools: Rod Name: §aShort Cast Max Level: 2 Cooldown: 0 Power: 1.0 - Shred: Probability: 0.20 Tools: Pickaxe, Shovel Name: §9Shred Max Level: 1 Cooldown: 0 Power: 1.0 Effect area modifier: 1.0 - Siphon: Probability: 0.05 Tools: Sword, Bow Name: §4Siphon Max Level: 4 Cooldown: 0 Power: 1.0 - Sonic Shock: Probability: 0.0 Tools: §bElytra Name: Sonic Shock Max Level: 3 Cooldown: 0 Power: 1.0 Effect area modifier: 1.0 - Spectral: Probability: 1.0 Tools: §aShovel Name: Spectral Max Level: 3 Cooldown: 0 Power: 1.0 - Speed: Probability: 0.20 Tools: Boots Name: §9Speed Max Level: 2 Cooldown: 0 Power: 1.0 - Spikes: Probability: 1.0 Tools: Boots Name: §aSpikes Max Level: 1 Cooldown: 0 Power: 1.0 Effect area modifier: 1.0 - Spread: Probability: 0.05 Tools: Bow Name: §6Spread Max Level: 5 Cooldown: 3000 Power: 1.0 - Stationary: Probability: 0.60 Tools: Bow, Sword Name: §bStationary Max Level: 1 Cooldown: 0 Power: 1.0 - Stock: Probability: 0.0 Tools: Chestplate Name: §aStock Max Level: 1 Cooldown: 0 Power: 1.0 - Stream: Probability: 1.0 Tools: Elytra Max Level: 1 Name: §aStream Cooldown: 0 - Switch: Probability: 0.0 Tools: Pickaxe Name: §aSwitch Max Level: 1 Cooldown: 100 Power: 1.0 - Terraformer: Probability: 0.0 Tools: Shovel Name: §aTerraformer Max Level: 1 Cooldown: 0 Power: 1.0 - Toxic: Probability: 0.60 Tools: Bow, Sword Name: §bToxic Max Level: 4 Cooldown: 0 Power: 1.0 - Tracer: Probability: 0.01 Tools: Bow Name: §4Tracer Max Level: 4 Cooldown: 0 Power: 1.0 - Transformation: Probability: 0.0 Tools: §bSword Name: Transformation Max Level: 3 Cooldown: 0 Power: 1.0 - Variety: Probability: 1.0 Tools: Axe Name: §aVariety Max Level: 1 Cooldown: 0 Power: 1.0 - Vortex: Probability: 0.60 Tools: Sword, Bow, Axe Name: §bVortex Max Level: 1 Cooldown: 0 Power: 1.0 - Weight: Probability: 0.20 Tools: Boots Name: §9Juggernaut Max Level: 4 Cooldown: 0 Power: 1.0 - Apocalypse: Probability: 0.0 Tools: Bow Name: Apocalypse Max Level: 1 Cooldown: 0 Power: 1.0 - Ethereal: Probability: 0.01 Tools: All Name: §4Ethereal Max Level: 1 Cooldown: 0 Power: 1.0 - Missile: Probability: 0.0 Tools: Bow Name: Missile Max Level: 1 Cooldown: 0 Power: 1.0 - Singularity: Probability: 0.01 Tools: Bow Name: §4Singularity Max Level: 1 Cooldown: 20000 Power: 1.0 - Unrepairable: Probability: 0.0 Tools: All Name: Unrepairable Max Level: 1 Cooldown: 0 Power: 1.0 enchant_rarity: 50.0 max_enchants: 4 shred_drops: all explosion_block_break: true enchantment_glow: false enchantment_color: 7 curse_color: c Any ideas on why its failing?