I was looking at the plugins, and thought, WTF? No disease mods? basically, it would have a few possible disease causes, like hit mob, hit by mob, or eat item(maybe even a command for spell casters). Then you could could set its affects, like altering health, speed, jump height, or skills for mcmmo users. Finally, how you get rid of it, do you use an altar, or eat something, or wait? Also, perhaps groups/individuals could be immune/the only ones able to get specific diseases? Example causes include (these all include a configurable chance of getting the disease. they are configured by the text before the explanation, followed by the variables, seperated by spaces.): Near-Remain within <distance> blocks away from <block ID> block for <number> seconds Water-Be in water for <number> seconds Eat-Eat <food ID> Hit_by-Hit by <mob> Hit-Hit <mob> Command-Random command (perhaps good for magic or poison simulation?) Random- Randomly happens <number>% of the time (has a configurable amount of seconds between each check to see if anyone catches it) Example effects include (using negative numbers for skill will increase the skill, for you clerics. the same principle applies with other modifiers like Hit and Jump): Damage-<number> damage every <number> seconds Give-give <Item ID> every <number> seconds Take-take <number> points of <damage type> damage every <number> seconds (this works best with some kind of immunities plugin if anyone made one. it also would have configurable messages for each type of damage) Skill-Lose <number> points in the <Mcmmo skill> <temporarily/permanently> every <number> seconds (leave blank for a single, initial loss) Hit_pow- deal <number> less total damage with an empty hand Hit_bow-Deal <number> less damage by bow Jump- Jump <number> blocks high (0.5 for half block height) Speed- Move at <number>% speed Example cures include: Use-Use (right-click with) <amount> of <Item ID> Command-Command Wait-Wait <number> seconds Using that, an example config for a disease using a name:cause:effect(s):cure:catch message:cure message (seperate multiple parts of each parameter with a comma(,)) set up would be: Severe Cold:Water 600amage 2 15,Speed 50:Wait 1200, Use 326 1:You caught a severe cold, you should stay inside for a while:You no longer feel stuffy and weak, its safe to say you're cured! This would create a disease called a Severe Cold that is caught by staying in water for 10 minutes. It will halve your walking speed and give one heart of damage every 15 seconds. It is cured once you have waited 20 minutes and used("drank") one bucket of water. When you catch it, it will say "You have caught a severe cold, you should stay inside for a while." and you are cured when it says "you no longer fell stuffy and weak, its safe to say you're cured!"