Inactive [DEV] SpoutPlugin - Unleash the flow of endless possibilities [1.0-1.3.2]

Discussion in 'Inactive/Unsupported Plugins' started by SpoutDev, Aug 1, 2011.

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    In order to centralize support of our legacy projects, we will no longer be providing support on Bukkit. Please use for support with our projects going forward.
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    There have been several silent updates since 1.0.2, you just didn't notice because the version string didn't update.

    We're still working away.
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    He was referring to OptiFine and having to implement it with each new OptiFine version. ;)
  4. I will investigate this.
    edit: yep, not your fault. It can't find ..
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    It breaks as in the water and lava textures dont have a moving effect
  6. fixed with this
    have a nice day !
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    Just an idea, when a person using the regular client joins, could it teleport them to a room that has signs that contain a link to the spout launcher, once they have it, they are teleported to the normal spawn point! That would be great, because having to explain to EVERYONE that joins to go to (insert link here) would get really tedious.
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    You could do it with a plugin that checks if the player is running the Spoutcraft client or not and then handles the TPing and all.
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    Marcos Cosmos

    @Hitman4Hire Actually, that's a really good idea, would either of you mind informing me when/if you find or make a plugin that does this?
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    Is it possible with spout to add animation on the head of a player like this :


    It's a little animation to warn people when somebody is writing in the chat (wait for attack etc..)
    Or we could perhaps display damages on each other head at each hit during a pvp

    (The image is from a french server with many custom stuff :
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    I am trying to use your input listener Custom Event and am getting errors (Spout Dev release and Recommended).

    More specifically:
    The error:
    My Code:

    Im fairly sure its on your end as I have stripped back my code to the basics (literally NOTHING but the listener).
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    Have you added a dependency in your plugin.yml?

    With the client api this should be possible soon.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Nov 13, 2016
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    Yeah like smilies over the head ::)
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    Hey Guys,
    i got a Server with 600 mb Ram .. on standart run with my Plugins it goes up to 300 FREE memory .. if i install Spout it goes up to 75 mb FREE ram! after a while the server crash because of "javaoutof space" ... :eek:
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    18:31:35 [SEVERE] java.lang.RuntimeException: MapChunkData: attempting to add task to queue after thread has been killed
    18:31:35 [SEVERE] at org.getspout.spout.MapChunkThread.putTask(
    18:31:35 [SEVERE] at org.getspout.spout.MapChunkThread.sendPacket(
    18:31:35 [SEVERE] at org.getspout.spout.SpoutNetServerHandler.sendPacket(
    18:31:35 [SEVERE] at net.minecraft.server.PlayerInstance.sendAll(
    18:31:35 [SEVERE] at net.minecraft.server.PlayerInstance.a(
    18:31:35 [SEVERE] at net.minecraft.server.PlayerManager.flush(
    18:31:35 [SEVERE] at net.minecraft.server.ServerConfigurationManager.b(
    18:31:35 [SEVERE] at net.minecraft.server.MinecraftServer.h(
    18:31:35 [SEVERE] at
    18:31:35 [SEVERE] at
    18:31:35 [SEVERE] Unexpected exception
    java.lang.RuntimeException: MapChunkData: attempting to add task to queue after thread has been killed
    at org.getspout.spout.MapChunkThread.putTask(
    at org.getspout.spout.MapChunkThread.sendPacket(
    at org.getspout.spout.SpoutNetServerHandler.sendPacket(
    at net.minecraft.server.PlayerInstance.sendAll(
    at net.minecraft.server.PlayerInstance.a(
    at net.minecraft.server.PlayerManager.flush(
    at net.minecraft.server.ServerConfigurationManager.b(
    at net.minecraft.server.MinecraftServer.h(
    cb 1060
    Spout 1.0.2
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    fly mod yet? >_>
    Pim1234 likes this.
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    Patience is a virtue
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    Any Idea what this may be?
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    is it possible to forbid Spoutclient to update to next Minecraft Version? So it does not automaticly updates from 1.7.3 to 1.8 or so?
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    ahhh... shoot. ok. Thanks man.
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    It already uses the latest MC version that Spoutcraft works with, so when 1.8 comes out it will continue to be for 1.73 until we update.
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    Yes, but if we let our server at version 1.7.3 and 1.8 Version is released, will it be possible, to stay at spoutclient 1.7.3 or will it automaticly forced to update to 1.8?
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    ATM, it will be forced to 1.8.

    We are planning (and have some early work done) to allow users to switch between any previously downloaded MC/Spoutcraft builds. ;)
    Phant0mX likes this.
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    would be nice. If this function works, i will do some advetisment on my server for spout :) Because we are the most latest server that updates to the next version, to be sure, everything works fine.
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    since i installed this plugin and updated to CB 1000 my players often get kicked when i reload the server and are transported to position 0.0 on the map. Any solution how to fix that?
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    Name of project: Spout / Spoutcraft

    Project version/build: <---Build

    CraftBukkit build: Bukkit 1060
    git-Bukkit-0.0.0-980-g4ed23b1-b1060jnks (MC: 1.7.3)

    Description of issue: Non spout clients are producing this error

    Show Spoiler

    2011-08-22 16:10:07 [SEVERE] Software caused connection abort: socket write error
    2011-08-22 16:10:07 [SEVERE] at Method)
    2011-08-22 16:10:07 [SEVERE] at Source)
    2011-08-22 16:10:07 [SEVERE] at Source)
    2011-08-22 16:10:07 [SEVERE] at Source)
    2011-08-22 16:10:07 [SEVERE] at Source)
    2011-08-22 16:10:07 [SEVERE] at Source)
    2011-08-22 16:10:07 [SEVERE] at net.minecraft.server.Packet51MapChunk.a(
    2011-08-22 16:10:07 [SEVERE] at net.minecraft.server.Packet.a(
    2011-08-22 16:10:07 [SEVERE] at net.minecraft.server.NetworkManager.f(
    2011-08-22 16:10:07 [SEVERE] at net.minecraft.server.NetworkManager.d(
    2011-08-22 16:10:07 [SEVERE] at

    On their end they get a failed login:bad packet id

    Steps to reproduce:
    I updated to craftbukkit 1060 and spout to 102...Set ForceSinglePlayerClient: false
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    I will also advertise it, im running a dedicated 24/7 server and every few hours i check if theres new Spout plugins i plan on taking full advantage of it. Everything is working amazingly on my server so...yeah :D
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    Hey guys,
    Is it possible to make a command which controls the brightness level (from the launcher) for all the players on the server ?
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    Check out the OP dude.
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    Name of project: Spoutcraft
    Project version/build:
    CraftBukkit build: 1063
    Description of issue: Exception
    Steps to reproduce: I created a couple public and private doors with LWC, went to throw away an iron door, the moment I hit Q it crashed with that exception.
    Link to error log:
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