Inactive [DEV] BukkitContrib Alpha 0.1.7 [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Afforess, May 21, 2011.

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    BukkitContrib is superseded by Spout, the new Bukkit/Client framework.
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    Oh Sorry Well when updated to 1.7_2 can u pm me that be great :)
  3. haha ok :)
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    Or you could just, you know, check back later, since that would be less work than typing out a PM to anybody who wanted to know right when it came out. The less work the developer has to do, the more quickly the updates come.
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    Oh true forgot hes not my slave XD ya just dont pm me XD ill wait :D sorry im lazy atm
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    It's all good, so long as you understand.
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    Lolmewn Retired Staff

    Do I somehow have to register an Event? if so, how?
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    Do you want to register an event? There are some events. Inventory Events. Key Press Events. Audio Events.

    If so, create the listener, register it as a custom event.
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    Clancy Dawson

    Yes actively use it.
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    hm.. when you have tome spare time because of waiting.. try adding a herobine ! :D if oyu can get the fog, you can randomly show him at a position he would be hardly visible. you can also remove his name/label. maybe also play a small spooky sound when you directly look at him :D
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    @DylanP asking for java help in this thread .. is probably not going to get you very far. Take a look at the Plugin Developer forum.
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    We use this for logblock which I haven't installed yet on out dev setup.

    But I'm already getting some errors with this on the latest build 953 and permissions 3.

    I'm also using multinv.

    21:58:17 [SEVERE] Could not pass event PLAYER_JOIN to BukkitContrib
    java.lang.NoSuchFieldError: a
            at org.bukkitcontrib.player.ContribCraftPlayer.createInventory(
            at org.bukkitcontrib.player.ContribCraftPlayer.<init>(
            at org.bukkitcontrib.player.ContribCraftPlayer.updateBukkitEntity(
            at org.bukkitcontrib.ContribPlayerListener.onPlayerJoin(
            at org.bukkit.plugin.RegisteredListener.callEvent(
            at org.bukkit.plugin.SimplePluginManager.callEvent(
            at net.minecraft.server.ServerConfigurationManager.c(
            at net.minecraft.server.NetLoginHandler.b(
            at net.minecraft.server.NetLoginHandler.a(
            at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
            at net.minecraft.server.MinecraftServer.h(
    21:58:21 [WARNING] Task of 'BukkitContrib' generated an exception
    java.lang.NoSuchFieldError: a
            at org.bukkitcontrib.player.ContribCraftPlayer.createInventory(
            at org.bukkitcontrib.player.ContribCraftPlayer.<init>(
            at org.bukkitcontrib.player.ContribCraftPlayer.updateBukkitEntity(
            at org.bukkitcontrib.ContribPlayerListener$
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(
            at net.minecraft.server.MinecraftServer.h(
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    AND ON THIS DAY, ANGELS DOTH SING OUT A CHORUS, PRAISING A GOD AMONG MEN. Seriously, your my freaking hero. This is the best news ever. Now servers can use a custom texture pack...and people not useing it won't be like "Why do all your buildings look like crap?"
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    when de plugin will be updated
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    When MCP is updated
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    But what is the MCP (i speak french...)
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    Can't wait :D
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    Minecraft Coder Pack
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    and how script de Minecraft Coder Pack?
    and when will be out?
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    yes....but i don't find MCP in google... Thank you for the link...
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    The github source is for 1.7, not 1.6.6

    The MCP source folder, for the client is still 1.6.6

    Read the title, there is no official release for 953.

    Well, they have to have the client mod to get the texture pack to download and change for them. But you could always require the client mod to log into the server.

    It's a setting, that you can turn on in plugins/BukkitContrib/config.yml

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 15, 2016
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    I wonder if its possible to Have like...


    -No Custom Textures/items/music, just a normal minecraft world


    -Custom Textures/items/music/client side mods ( requires client side bukkitcontrib to teleport to this world )

    If this ^ ever happens then i will have no problem creating multiple worlds with different styles/gameplay in each world :)
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    Well, it is a pack for developers. So YOU must first code a plugin to do this. But I'm pretty sure, that this is possible with the help of BukkitContrib.
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    O, I will. upon your release, I plan on changing our sever to have to have the client to play.
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    Alpha 0.0.9 client and server is released.

    There may be bugs from the transition from 1.6.6. If you find any, calmly report them.
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