Inactive [DEV] BukkitContrib Alpha 0.1.7 [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Afforess, May 21, 2011.

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  1. Offline

    Afforess

    BukkitContrib is superseded by Spout, the new Bukkit/Client framework.
     
  2. Offline

    xxugotowned

    Oh Sorry Well when updated to 1.7_2 can u pm me that be great :)
     
  3. haha ok :)
     
  4. Offline

    ENDG4MER

    Or you could just, you know, check back later, since that would be less work than typing out a PM to anybody who wanted to know right when it came out. The less work the developer has to do, the more quickly the updates come.
     
  5. Offline

    xxugotowned

    Oh true forgot hes not my slave XD ya just dont pm me XD ill wait :D sorry im lazy atm
     
  6. Offline

    ENDG4MER

    It's all good, so long as you understand.
     
  7. Offline

    xxugotowned

  8. Offline

    Lolmewn Retired Staff

    Do I somehow have to register an Event? if so, how?
     
  9. Offline

    Afforess

    Do you want to register an event? There are some events. Inventory Events. Key Press Events. Audio Events.

    If so, create the listener, register it as a custom event.
     
  10. Offline

    Clancy Dawson

    Yes actively use it.
     
  11. Offline

    IceReaper

    hm.. when you have tome spare time because of waiting.. try adding a herobine ! :D if oyu can get the fog, you can randomly show him at a position he would be hardly visible. you can also remove his name/label. maybe also play a small spooky sound when you directly look at him :D
     
  12. Offline

    DylanP

  13. Offline

    tekac

    @DylanP asking for java help in this thread .. is probably not going to get you very far. Take a look at the Plugin Developer forum.
     
  14. Offline

    Revenger

    We use this for logblock which I haven't installed yet on out dev setup.

    But I'm already getting some errors with this on the latest build 953 and permissions 3.

    I'm also using multinv.

    Code:
    21:58:17 [SEVERE] Could not pass event PLAYER_JOIN to BukkitContrib
    java.lang.NoSuchFieldError: a
            at org.bukkitcontrib.player.ContribCraftPlayer.createInventory(ContribCraftPlayer.java:343)
            at org.bukkitcontrib.player.ContribCraftPlayer.<init>(ContribCraftPlayer.java:73)
            at org.bukkitcontrib.player.ContribCraftPlayer.updateBukkitEntity(ContribCraftPlayer.java:482)
            at org.bukkitcontrib.ContribPlayerListener.onPlayerJoin(ContribPlayerListener.java:24)
            at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:244)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:321)
            at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:124)
            at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:97)
            at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    Code:
    21:58:21 [WARNING] Task of 'BukkitContrib' generated an exception
    java.lang.NoSuchFieldError: a
            at org.bukkitcontrib.player.ContribCraftPlayer.createInventory(ContribCraftPlayer.java:343)
            at org.bukkitcontrib.player.ContribCraftPlayer.<init>(ContribCraftPlayer.java:73)
            at org.bukkitcontrib.player.ContribCraftPlayer.updateBukkitEntity(ContribCraftPlayer.java:482)
            at org.bukkitcontrib.ContribPlayerListener$1.run(ContribPlayerListener.java:38)
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:438)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
     
  15. Offline

    FrostyWolf

    AND ON THIS DAY, ANGELS DOTH SING OUT A CHORUS, PRAISING A GOD AMONG MEN. Seriously, your my freaking hero. This is the best news ever. Now servers can use a custom texture pack...and people not useing it won't be like "Why do all your buildings look like crap?"
     
  16. Offline

    Macthezazou

    when de plugin will be updated
     
  17. Offline

    alta189

    When MCP is updated
     
  18. Offline

    Macthezazou

    But what is the MCP (i speak french...)
     
  19. Offline

    phaed

    Can't wait :D
     
  20. Offline

    alta189

    Minecraft Coder Pack
     
  21. Offline

    Macthezazou

    and how script de Minecraft Coder Pack?
    and when will be out?
     
  22. Offline

    guile2912

  23. Offline

    Macthezazou

    yes....but i don't find MCP in google... Thank you for the link...
     
  24. Offline

    AxelBrito

  25. Offline

    Afforess

    The github source is for 1.7, not 1.6.6

    The MCP source folder, for the client is still 1.6.6

    Read the title, there is no official release for 953.

    Well, they have to have the client mod to get the texture pack to download and change for them. But you could always require the client mod to log into the server.

    It's a setting, that you can turn on in plugins/BukkitContrib/config.yml

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 15, 2016
  26. Offline

    Nagato

    I wonder if its possible to Have like...

    World1:

    -No Custom Textures/items/music, just a normal minecraft world

    World2:

    -Custom Textures/items/music/client side mods ( requires client side bukkitcontrib to teleport to this world )


    If this ^ ever happens then i will have no problem creating multiple worlds with different styles/gameplay in each world :)
     
  27. Offline

    MatthiasGi

    Well, it is a pack for developers. So YOU must first code a plugin to do this. But I'm pretty sure, that this is possible with the help of BukkitContrib.
     
  28. Offline

    Pawned

  29. Offline

    Afforess

  30. Offline

    FrostyWolf

    O, I will. upon your release, I plan on changing our sever to have to have the client to play.
     
  31. Offline

    Afforess

    Alpha 0.0.9 client and server is released.

    There may be bugs from the transition from 1.6.6. If you find any, calmly report them.
     
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