CraftBukkit for Minecraft 1.6.1 DEVELOPMENT build is now available!

Discussion in 'Bukkit News' started by EvilSeph, Jul 1, 2013.

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  1. Offline

    EvilSeph Retired Staff

    A new CraftBukkit for Minecraft 1.6.1 DEVELOPMENT build is now available!

    As of this post, we've shifted development over to Minecraft 1.6.1 compatibility and now have development builds available. We strongly suggest that you only use this build if you would like to help us get a Beta build out sooner and are experienced with using unsupported development builds. If you have to ask where or how to get the development build, you should NOT be running it and posts of that nature will be deleted.

    WARNING: Minecraft 1.6.1 is an update that requires clients to update before being able to connect.

    Will plugins break with this build?
    Minecraft 1.6.x has changed how health is stored for entities, which is something plugin developers have been relying on and expecting to never change. Usually a change of this kind would force us to completely break plugins, however, we've managed to come up with a way to support both the old and new health formats without any problems. This means that all the plugins that would have broken from this change will all work fine, giving plugin developers time to update their plugins properly and allowing you to keep your server running without any issues. If you're a plugin developer, you can find more information on this change here.

    While we were busy updating CraftBukkit to Minecraft 1.6.1, we realised that the change to how health is handled would cause a lot of headaches for all our server admins and plugin developers, so we spent a lot of time trying to come up with a better way to handle this than simply breaking all plugins. We hope that all the hours we put into this solution will significantly improve your Minecraft 1.6.1 update experience.

    Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine. Unless we specifically have to break plugins or the plugins you are using are employing inappropriate practice's, most plugins should work without needing an update whenever we put out a new release.

    What is a Developer Build?
    A Developer build is provided AS IS and COMPLETELY UNSUPPORTED. You should only be running these builds if you are completely aware of how to properly make use of them. Support requests of ANY KIND will be removed without warning. If you have to ask where or how to get the development build, you should NOT be running it and posts of that nature will be deleted.

    Thanks for your continued support, we hope that the extra time we put into avoiding the breaking of plugins makes this Minecraft update a smooth and painless one for everyone.
     
    craftingtown, sxx1, sdog2001 and 42 others like this.
  2. Offline

    Cubanrevel

    Im having problem in the server once I updated to 1.6.1 with a massive spam on the console every 30 to 60 sec [SEVERE] Reached end of stream for [different ip addresses]
    Any Ideas?
    Thank you in advance
     
  3. Offline

    ERROR372

    Cubanrevel

    This is when people ping your server, via loading up the Multiplayer screen on a client. I see it even with a test server of mine. I've seen that it's a vanilla thing, and is going to be fixed.
     
  4. Offline

    caelum19

    I don't know exaclty how they made people ride horses, but if they did it the same way they make somthing ride anything then I don't see how that could be happening...
    What plugin adds /fly in your case?
     
  5. Offline

    xphoenixxx

    Since you seem to have moved the bukkit bug tickets from dev.bukkit to atlassian I cant report bugs anymore.. and no i am not going to create a logins to yet another *&(*^*I website - but here is my first impressions: Actually developers can get cred for any of these if nobodies reported them yet :p Build 2807:

    bug 1: burning a plank with a plank gives you smooth stone now

    bug 2: new chunk generation causes disconnect

    bug 3: zombies react/ attack you vanished (could be perm nodes) (relates to vanishnopacket)

    bug 4: seems to be some duplicate bug picking up dropped items

    bug 5: some issue with picking up exp balls - possibly wierd lag stuff - actually no it appears fence related, although balls can pass over fences, the actual collision detection wont trigger unless you remove the fence.

    bug 6: cannot pass player interact to movecraft signs aircraft or helm (seems to be a few interact errors so plugin makers can expect that to break)

    bug 7: mob vs player attack client side and server side desyncs sometimes behaving like lag. Seems to mainly occur underground so oddly enough my be light level related!?


    notes
    - this version seems very very lag sensitive
    - disgiuse plugins no longer work
    - zombie spawn rate at night on sand seems quite high.
    - "body piercings" ie arrows are now visible client side I ROFL'd
     
  6. Offline

    Bobcat00

    Chunk loading seems to be very slow, or maybe it's the lack of Optifine.
    missing_chunks.jpg
     
    Jobsti and lol768 like this.
  7. Offline

    TnT Retired Staff

    xphoenixxx
    Reproduce without plugins, most of those are not valid.
     
  8. Offline

    Jobsti

    Bobcat00
    Same here, Vanilla-Client, vanilla textures.
    Extreme at jungles, ok in plains.
     
  9. Offline

    TnT Retired Staff

  10. Offline

    Mettenburg

    Is there a reason why the Mobs are nerfed? I have tested this out and it is with CraftBukkit since 1.5.2 None of the Mobs do not spawn like they are suppose to. Is there any head way on this issue?
     
  11. Offline

    ERROR372

    Mettenburg

    What do you mean? I've been running a 1.5.2 Craftbukkit server since they released the beta build for it, and mob spawning is completely normal for me. Are you sure you don't have a plugin messing with your spawning conditions?
     
  12. Offline

    Mettenburg

    I have ran a server myself without any plugins besides CraftBukkit and Essentials when 1.5.2 came out and had major problems with mobs ever since. People have tried building Mob Drop Spawners and they no longer work. I am not the only server that has this problem. I have checked out other servers and they have the same issue.
     
  13. Offline

    xXExtremeTugaXx

    The same bug of the despawn of the animals it steel hapens, and I have upgrade the developments :(, pls concert that bug pls....
     
  14. Offline

    Heartburst

    Thanks, great work.
    So clever you are! :D
     
  15. Offline

    MrRandomizer99

    Most my plugins are working fine with the new 1.6 dev build. Some bugs but that's not a problem.
     
  16. Offline

    Cubanrevel

    MrRandomizer99

    Are you getting any Reached end of stream (ramdom IP's)
     
  17. Offline

    ERROR372

    Cubanrevel

    That's a vanilla thing (so I'm told). It's when someone pings your server via the Multiplayer screen.
     
  18. Offline

    Jaiph

    This one is the only real ongoing issue I've had with the bukkit 1.6 dev. When generating new chunks I do it very slowly - if I just go running off into the wilderness as I usually do I get repeated disconnects until the chunks are generated.

    Yeah Movecraft is the only plugin I've tested with major issues so far. I ended up disabling it because it was spamming the hell out of my log file with errors, even when no one was using any movecraft vehicles.
     
  19. Offline

    ICodeMaster

    I think i have found a bug, maybe. Being new to bukkit i am still learning the api but i believe scoreboards are bugged at the moment.
    Here is some scoreboard code which works:
    Code:java
    1. ScoreboardManager manager = Bukkit.getScoreboardManager();
    2. board = manager.getNewScoreboard();
    3. empTeam = board.registerNewTeam("empire");
    4. vadTeam = board.registerNewTeam("varden");
    5. vadTeam.setAllowFriendlyFire(false);
    6. empTeam.setAllowFriendlyFire(false);
    7. empTeam.setPrefix(ChatColor.RED + "Empire ");
    8. vadTeam.setPrefix(ChatColor.GREEN + "Varden ");


    This works because in game it adds the prefix to my name for each team. But when i type /scoreboard teams list it only show 1 team no matter what team or prefix i have. Example: The plugin randomly assigns you to a team and its either the "varden" or the "empire". If i get assigned to the varden team i get that prefix which tells me i am on that team. But when i type the command it output the name of the "empire" team. Sorry if this is a running bug i am kinda new round here.

    ScreenShot of what i mean:
    [​IMG]

    You can see I tried to get on the varden team 4 times and i successfully did once but the scoreboard outputs only 2 teams

    And here is proof i am on the "varden" team because of the prefix
    [​IMG]


    Thanks for your time and awesome api!

    ~ Bug Report,
    ICode Master
     
  20. Offline

    xphoenixxx

    Well only bug 1, 2, 4, 5 and 7 would be an issue in a "clean" run up. And I think they are 70% related to this bukkit being over sensitive to lag. During testing all testers were connected remotely (not locally) to the server. Using build 2807. On the topic of lag - one issue of lag intolerance to give an example is making a crafting table. You put the 4 planks on. Then if you are quick you can remove one plank. (leaving 3) and still grab the crafting table. The 3 planks vanish, and the craft table can be placed. The removed plank does eventually disappear, so it appears purely lag doing it. Odd tho because i cant do that same set of steps on my 1.5.1 server when lagged - only in 1.6.1.

    Bug 3, and 6 are really only a heads up to the plugin makers you can ignore those. And the footnotes are really my general impression so far. After a long evening test session these 7 issues were all we could find in a test clone of our main server - none of which are game breaking. My original Post btw was a Cut/paste off my server forums to staff regarding the bugs we found - which is why 3 and 6 were there. I was going to do a formal bug report, but it appears you moved the ticket system at some point.

    Here is some more detail for someone with an account on the new bug track site to test / report if they like -

    Bug 1, chopped a tree, changed the log into plank, wanted charcoal - (to make torch) threw a plank in the top and bottom of a furnace, and ended up with smooth stone (block id 1)

    Bug 2, another guy testing server logged in with two accounts. One at spawn with me, one out on the edge of the generated area. Both myself and the acc at spawn connected and remained connected no issues. The acc logged in near generating chunks would disconnect consistently every half minute or so.
    I was wondering why so I teleported over, and noticed a bunch of chunks generating, then I too started getting disconnected, consistently until i returned to spawn.

    Bug 4, Myself and my daughters were logged in, I was afk, and apparently killed by a zombie. My daughter grabbed all my items, and gave some back, i went to where i died to get anything she missed, and discovered I now had several of the same item (enchanted sword, horse spawn egg etc) I cant consistently cause this to happen however. All in survival mode.

    Bug 5, Underground. Side tunnel (composed mainly block id 1) fenced off. (wood fence) killed the zombie on other side of fence, and exp orb floated over to me and started orbitting me. But would never pick up. Went back and forth a few times, and they still just orbitted. Broke fence and walked in to look closer to work out why and once fence broke the orbs finally collected. So where you see them, and where the "collision/collect" detection fires off appears to be in different locations - at least where a fence is concerned.

    Bug 7, basically I had been killing some mobs on the surface, and went underground. I went to mine some coal, and took damage. Discovered a skeleton attacking, I hit it a few times to no apparent effect, then I retreated out the tunnel, but kept taking arrow damage all the way, and for a short while after reaching the surface, even tho I could not see the skeleton anywhere anymore as it was still down in the tunnel somewhere. Eventually the damage stopped, and apparently the skeleton had also died, possibly from my earlier attack as it was no longer anywhere to be found. Mobs on the surface at the time appeared to function as normal. I assumed it was lag related glitching, but it was odd that the surface mobs had no such issue.
     
  21. Offline

    Epicboss26

    I can't wait until the 1.6.1 build is the recommended build so I can use it with no risk! BTW good job everyone that was fast! ☺
     
  22. Offline

    slipcor Retired Staff

    bug1: burning a plank does only work if you put it in the fuel slot, it can not be burned INTO something ;)

    bug3: it seems that this is a vanilla bug. I tested on a singleplayer game, mobs attack you when you're invisible :)

    edit: still happening in 1.6.2 latest :)
     
  23. Offline

    Jacek

    Placing two planks in a furnace does nothing for me, probably a plugin issue.

    I can fly 600 blocks into new chunks without getting disconnected.

    Mobs do target and attack me while vanished using EasyVanish, pretty sure if this is the intended behaviour though.

    Need more information that that to be able to test it, what are you doing to get a dupe ? It would be a client sync issue caused by high ping to the server. Can you actually use the items, or do they vanish when you try ?

    Seemed to work okay for me, also could be related to client sync.

    Those plugins need to update.

    [/quote]
    Also seems to work fine for me, could be related to high ping as well.
     
  24. Offline

    spydercanopus

    I have a bad feeling that this new launcher with it's automatic updates means Mojang will be updating pretty often, and breaking bukkit. :(
     
    TheSecretSupport likes this.
  25. Offline

    lee8oi

    This build was great aside from bugs in Mojangs version. Hopefully the 1.6.2 dev build of CraftBukkit will be out soon. I know I would really like the horse suffocation, animals escaping, and packet flooding fixes. Otherwise great work Bukkit team. You guys really make a difference in the minecraft experience.
     
  26. Soo, 1 question, My friend uses CraftBukkit and People are asking for the update, But since the deveolpement build is out so he can use it, But he asks, If it goes wrong (He is well knowed with CraftBukkit but still) if he could change back to the old one???

    :)
     
  27. Offline

    Rhidzla


    Yes, you can change back.
     
  28. Offline

    TnT Retired Staff

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