CraftBukkit 1.6.4-R1.0 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Oct 23, 2013.

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    A new CraftBukkit Recommended Build (1.6.4-R1.0) that provides Minecraft 1.6.4 compatibility is now available. As this new Recommended Build also contains a CRITICAL security fix, updating is HIGHLY recommended.

    Notable Changes:
    Preventing potential structure (stronghold, fortresses, etc.) loss in 1.7
    Along with a CRITICAL security fix, Minecraft 1.6.4 also contains a special fix for a problem that could potentially pop up in the future by enabling the saving of generated structures to disk. As such, it is recommended that everyone update to this Recommended Build and explore around the structures you wish to save. For more information on this feature and tips on how to save your structures (as well as a utility you can use to streamline the process), see this announcement.

    Re-enabling the built-in auto-save
    We've also re-enabled the built-in auto-save by default to address the issue where newly created servers had no form of saving enabled. As the Minecraft default of 45 seconds is far too frequent and negatively impacts the performance of the server, we've opted to set the default to 5 minutes instead.

    Furthermore, I'd like to personally apologise for the poor decision we made at the time regarding auto-saving that has resulted in some servers losing their progress on their worlds. For more information on why this decision was made and how we're addressing the problems it has caused, see this commit's message here.

    Detecting and warning against auto-saving conflicts
    On top of re-enabling the built in auto-save, we've introduced a mechanism to detect when an auto-save plugin is being used while the built in auto-save feature is also enabled. This is to ensure that server admins are aware that they could be saving far more frequently than they intended to and that it may impact their server's performance.

    Will plugins break with this build?
    Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine.

    Known Issues:
    • None.
    For more detailed information on what is contained in this update, please see the changelog here.

    Download CraftBukkit 1.6.4-R1.0 here

    Lastly, I just wanted to apologise for how long it took us to get a Recommended Build out. We were planning to promote an RB immediately after we released our 1.6.4 update but unfortunately we've had issues with our infrastructure that have been preventing us from doing so.
    nathan042969, Axe2760, AlexMl and 3 others like this.
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    Cool beans
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    Thanks Bukkit team!
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    Good Job Bukkit Team!! keep It UP!
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    Great job!
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    Good job. Enjoy the tons of fixes and such that Mojang did, since it's presumably being released tomorrow.​
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    That was fast. I'll update as soon as I was able, that's another beer I owe you guys.
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    Just in time for 1.7 :confused:
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    I have seen the auto-save discussed in a lot of places, but I still don't quite understand how it works. So, if the auto-save is disabled (set at 0), does it mean that the server will _never_ save to disk on its own? Not even when stopping the server? How about the save-all vanilla command, will it still work and save all the data when run? And what about the save-on and save-off commands, do they have any effect when the auto-save is set to 0 and how about when it is set to something other than 0? Does save-off in vanilla have the same effect as auto-save: 0 in bukkit?
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    Finally! Thanks :)
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    Great work team.

    As always, if you run into problems, seek assistance on the Bukkit Help forum. Any requests for help on this thread will be deleted.
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    Amazing work!
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    This is Epic thanks guys.
    Don't worry about the delay always good to know you guys are working on the issues and pulling great stuff out of the hat :)
    Cheers keep up the great work
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    As always, keep up the good work :D
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    Really glad this came out - better late than never!
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    Thank you.
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