Solved Crackshot Region Check

Discussion in 'Bukkit Help' started by AlwaysAllstar, Sep 8, 2019.

  1. Offline

    AlwaysAllstar

    I'm not developing a plugin, but I'm trying to use Crackshot's region check feature to disable my guns at spawn but no matter what I seem to do I can't get it to work. This is what I've tried:
    Code:
    Minigun:
        Item_Information:
            Item_Name: "&dMinigun"
            Item_Type: 352
            Item_Lore: "&fType: Assault Rifle|&cDamage: 6|&6Tier: Donor"
            Sounds_Acquired: BAT_TAKEOFF-1-1-0
            Inventory_Control: Group_Donor
            Melee_Mode: false
            Skip_Name_Check: true
        Shooting:
            Disable: false
            Right_Click_To_Shoot: true
            Cancel_Left_Click_Block_Damage: true
            Cancel_Right_Click_Interactions: true
            Delay_Between_Shots: 0
            Recoil_Amount: 1
            Projectile_Amount: 4
            Projectile_Type: snowball
            Projectile_Subtype: false
            Projectile_Speed: 17
            Projectile_Damage: 6
            Bullet_Spread: 4
            Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
        Sneak:
            Enable: true
            No_Recoil: false
            Bullet_Spread: 4
        Fully_Automatic:
            Enable: true
            Fire_Rate: 7
        Region_Check:
            Enable: true
            World_And_Coordinates: Greenfield,200,215,1594,140,255,1687,true
            Message_Of_Denial: You are not allowed to shoot here!
        Ammo:
            Enable: true
            Ammo_Item_ID: 353
            Take_Ammo_Per_Shot: false
            Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
            Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
        Reload:
            Enable: true
            Starting_Amount: 150
            Reload_Amount: 150
            Reload_Bullets_Individually: false
            Take_Ammo_On_Reload: true
            Reload_Duration: 50
            Reload_Shoot_Delay: 5
            Destroy_When_Empty: false
            Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
        Headshot:
            Enable: true
            Bonus_Damage: 2
            Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
        Scope:
            Enable: true
            Night_Vision: false
            Zoom_Amount: 4
            Zoom_Bullet_Spread: 4
            Zoom_Before_Shooting: false
        Abilities:
            Death_No_Drop: true
            No_Vertical_Recoil: true
            Reset_Hit_Cooldown: true
        Particles:
            Enable: true
            Particle_Player_Shoot: BLOCK_BREAK-57
        Hit_Events:
            Enable: true
            Sounds_Shooter: SHOOT_ARROW-1-2-0
    Code:
    Minigun:
        Item_Information:
            Item_Name: "&dMinigun"
            Item_Type: 352
            Item_Lore: "&fType: Assault Rifle|&cDamage: 6|&6Tier: Donor"
            Sounds_Acquired: BAT_TAKEOFF-1-1-0
            Inventory_Control: Group_Donor
            Melee_Mode: false
            Skip_Name_Check: true
        Shooting:
            Disable: false
            Right_Click_To_Shoot: true
            Cancel_Left_Click_Block_Damage: true
            Cancel_Right_Click_Interactions: true
            Delay_Between_Shots: 0
            Recoil_Amount: 1
            Projectile_Amount: 4
            Projectile_Type: snowball
            Projectile_Subtype: false
            Projectile_Speed: 17
            Projectile_Damage: 6
            Bullet_Spread: 4
            Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
        Sneak:
            Enable: true
            No_Recoil: false
            Bullet_Spread: 4
        Fully_Automatic:
            Enable: true
            Fire_Rate: 7
        Ammo:
            Enable: true
            Ammo_Item_ID: 353
            Take_Ammo_Per_Shot: false
            Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
            Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
        Reload:
            Enable: true
            Starting_Amount: 150
            Reload_Amount: 150
            Reload_Bullets_Individually: false
            Take_Ammo_On_Reload: true
            Reload_Duration: 50
            Reload_Shoot_Delay: 5
            Destroy_When_Empty: false
            Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
        Region_Check:
            Enable: true
            World_And_Coordinates: Greenfield,200,215,1594,140,255,1687,true
            Message_Of_Denial: You are not allowed to shoot here!
        Headshot:
            Enable: true
            Bonus_Damage: 2
            Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
        Scope:
            Enable: true
            Night_Vision: false
            Zoom_Amount: 4
            Zoom_Bullet_Spread: 4
            Zoom_Before_Shooting: false
        Abilities:
            Death_No_Drop: true
            No_Vertical_Recoil: true
            Reset_Hit_Cooldown: true
        Particles:
            Enable: true
            Particle_Player_Shoot: BLOCK_BREAK-57
        Hit_Events:
            Enable: true
            Sounds_Shooter: SHOOT_ARROW-1-2-0
    I also just tried putting the Region Check section under ammo, as well as putting space after each comma for the World_And_Coordinates , neither worked.

    I'm certain the coordinates are correct. The only reason I tried moving the Region Check section is because in the guide the default config has it the first way, but it is listed in order like the second. I also tried putting the denial message in '' but that didn't do anything. What am I doing wrong? Does it need to be moved somewhere else or am I typing in something wrong. I've searched the guide for it but can't figure it out. I'm running Paper 1.14.4
     

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