Hey so, as a continuation of my chestrefill plugin, I found an API that allows me to add a chance of a certain item being added to a chest at a location with a certain chance, here's a link to that and its classes: https://github.com/kicjow/Chest-Refill-API So, I've created a command that when ran, should iterate through the items in the 'items' HashMap and add them into the chest I'm currently looking at but when I run it, I don't get the message saying it's been refilled and the chest will remain empty despite me adding 100 as the item being added chance. Also, I heard you can use null instead of making an essentially blank HashSet but when I try to do so it just says 'The method getTargetBlock(HashSet<Byte>, int) is ambiguous for the type Player' so thats kinda got me stuck. Here's the code I made, the rest is just the ChestRefillAPI: Code: public boolean refillCommand(CommandSender sender, Command cmd, String label, String[] args) { HashSet<Material> transparent = new HashSet<Material>(); //hashset of ignored blocks HashMap<ItemStack,Integer> items = new HashMap<>(); //Hashmap containing the item and its % chance of being in chest transparent.add(Material.AIR); //add air to blocks ignored for targetblock items.put(new ItemStack (Material.BAKED_POTATO),new Integer(args[0])); //add Baked Potato with the args % chance of being in chest Player player = (Player) sender; if (cmd.getName().equalsIgnoreCase("refill") && player instanceof Player) { //on /refill command Block block = player.getTargetBlock(null, 200); //get the block theyre looking at, ignoring all blocks in transparent ChestRefiller.refillChest(block.getLocation(), items, 4); //command from API, refill chest at block location, do for items in HashMap, max of 4 items in chest player.sendMessage("Chest at " + block.getLocation() + "has been refilled!"); //message player command has been ran return true; } return false; } Heres my plugin yml too if you need it: Code: name: ChestRefiller main: me.chestrefill.ChestRefiller version: 1.0 description: chest refiller commands: refill: description: refill chest you are looking at usage: /<command> EDIT: I've just managed to fix this! Turns out that I needed to use onCommand instead of refillCommand.