As I don't currently have access to a test server or an IDE, I am unable to test and check myself. My question is simple, is it possible to send colors to the client in the Kick Messages by sending a ChatColor.<color>, a section symbol and a number letter, or by directly using the /u9700<letter> extension I occasionally use if my color convert method glitches. If it is not possible through something like a player.kick(ChatColor.RED + "Banned for Griefing"); method, is it possible to apply a color through a proxy that interprets the kick message before sending the 0xFF (Kick) packet to the player? I know you can apply colors to the MOTD through proxy, so I see no reason it shouldn't, however I would like to know! Thanks for any and all input!
What I had to do at one point was use the code it's like \uSOMETHING with a bunch of stuff, but it worked. last 1 haracter in the SOMETHING were the color character
ZeusAllMighty11 You can just use ChatColor.<COLOUR_HERE> as RainoBoy97 said. That is effectively the same thing.