Solved Area protection with usergroups

Discussion in 'Bukkit Help' started by Shadra, May 13, 2013.

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    Shadra

    Hello,

    I need some help with area protection and usergroups.

    A overview with some basic information:
    OS: Windows 7 64bit
    Server: Bukkit
    Version: 1.4.7-R1.0
    Plugins: Dynmap (R: v1.6 for CB 1.5.1-R0.1 Apr 05, 2013), Essentials, Essentials GroupManager
    Pastebin: http://pastebin.com/qLZk2pqd (server properties, bukkit.yml)

    That's my "Is-State":
    My server is running, the world is loading, dynmap generates the map, essentails are loading and clients can connect.

    But now I need help.
    The Essentials part is really overwhelming with all kind of features.
    What I wish to have are usergroups (guests (default), team1, team2, mod, admin - I created them already http://pastebin.com/yGDNEuVk) with limited rights (can only build/destroy in some areas).

    As an example I'll show you this sketch:
    http://www.imagebanana.com/view/rn2ppm42/pic.PNG
    E.g. spawnpoint is x0,y60,z0. The border is from x65536 to x50, x-50 to x-65536, z50 to z-50 and each y0 to y60 and y100 to y65536.

    There's a central spawnpoint where all groups are spawning.
    There you've two ways, but only the correct group has the permission to go through.
    Maybe I've a wrong idea, but I would use a nethergate about which you come to your team area.
    (Commandblocks are deactivated so I can't use them with the teleport command.)
    So team1 goes to the left one. A team2 member can't go to the team1 area and vice versa.
    Guests have no permissions at all, just watching at spawnpoint. Mods and admins have no limitations.

    Theoreticly I must just permit both teams the other teams nethergate access and need and invisible wall which is unbreakable (modified texturepack with transparent bedrock?)?


    Is Worldguard a better way for this than Essentials Protect?
    Is Essentials Protect this kind of area protection what I'm looking for?


    Thank you,
    Shadra
     
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    Shadra

    I fixed my own issues by myself.

    With WorldEdit and WorldGuard it works perfectly.
    Learning by doing is proven once more.

    *solved*
     
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