1.8 Bukkit Discussion

Discussion in 'Bukkit Discussion' started by agafaba, Sep 14, 2011.

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  1. Offline


    I just upgraded bukkit to latest build, but it'll only run with 1.7.3 client (get bounced for having an outdated server if I connect with a 1.8 client). Is this how it's supposed to be at this point in time?
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    Is there a way to set permissions for /gamemode. We are worried that just anyone can come to our survival server and spawn infinite items.
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    Help! All of my players can do /gamemode and none of them are OP! Something with bukkit is enabling this.
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    Both of you must wait until PEx or any of the other major permission handling plugins are updated as well (PEx especially, although it won't break in its current state).
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    Noticing the same behavior, they stutter like they're going to work when I have minecart mania loaded, but they still refuse to move.
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    use the link in the OP and download the newest version. No recommended builds yet though, and they are a bit buggy, so its use at your own risk.
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    I've tried with no plugins installed at all, so its something in bukkit itself that is giving all the players access to that
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    Its your own fault:
    But it will be fixed soon:
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    Same issue in 1105 with mine carts.
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    This is SO far from a production server. HOWEVER, I'm glad that they're working really hard on it!

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    I tested my SMP server with the latest build using an existing world.

    By default with all my existing plugins it would crash. I started removing plugins one by one and had several work or at least partially work (or at least not crash the server).

    xp orbs were not loading though so when ever a mob was killed the server would crash a few seconds later. This was with no plugins, existing 1.7 world.

    Also new bioems and such were not generated, and from what I've read 1.7 worlds are supposed to be "updated" to include the new features.
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    Not sure what the door glitch was but wooden doors are working fine on my server in 1104.
    Also I now have about 8 plugins running fine, some are quite out of date anyway though :p but all the big ones I use are going well (heroes, iconomy, worldedit, towny, essentials)

    Not having issues with the game mode command right now, mostly because my players don't know it works for them and I intend to keep it that way until fixed :)

    OH the food bar isn't going down in 1104.
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    That isn't 1.8 LOL!
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    Strange, I'm still getting the "if it was open when the server comes up you have to toggle" them in 1106 as well as double irons still impassable.

    1106 did add a new feature where I get fps drops to 11 or so in 1-2 second spikes. The F3 meter shows a sharp red spike, but the server and workstation both show no increase in CPU or memory utilization. Ignore that, I forgot to restart the client when going from the previous test build, it quit after I did that. My bad, sorry.

    The spikes even happen when the game client is idle, just not as frequent. Oh and carts still refuse to work. :D
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    Getting huge memory leaks with 1105 here every 5 minutes server crashes with not enough memory errors. Had to swap to a vanilla jar to mess around a bit and havn't had a crash since.
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    im a newcomer to this forum, and all ive run across are rude people..

    sorry im off topic

    i can confirm minecarts do not work
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    Jokes on you guys, it was 1.8 lol
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    latest build (1109) works well with the plugins i'm running (BigBrother, BorderGuard, CommandBook, GoldStandard, HelpPages, HeroChat, HeroicDeath, HeroSpawn, iConomy, iConomyChestShop, LagMeter, LogOres, mcbans, mcMMO, MineBackup, Minequery, MultiInv, MultiVerse, MyHome, MyWarp, Permissions, Residence, ScheduledAnnouncer, WorldEdit, WorldGuard, CommandHelper, LWC, NoCheat

    . Minecarts are still non-compliant.
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    Well smack me down and call be Judy.

    Rude, how so?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 19, 2016
    agafaba likes this.
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    So Im testing the new Bukkit Build 1109 and it seems to be pretty good except for i keep getting this error

    16:33:47 [INFO] Wrong location! net.minecraft.server.EntitySheep@4c0e
    16:33:47 [INFO] 506.6483351209025,-545.2776498644552(31,-35) vs 31,-34
    With the entity changing between several of the animals.

    Also some of the chunk generation looks a bit weird, like i would get some plains biome about 20 blocks risen above a desert biome. So its like a sheer cliff between the two biomes.

    One last thing that i have seen is that when i change to creative game mode, yes i have a inventory of all the blocks, but they aren't unlimited as they are in the single player creative or even as they are on the actual 1.8 server jar.

    Im sure there are a few other bugs i haven't seen too.
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    Haven't had any plugin crashes/problems here either, only plugin I'm using that you aren't is Essentials - which seems to work fine, (some users report not being able to use aliases for new items with /i?)

    Keep up the good work devs, new here, but not entirely new to bukkit, amazing the amount of work you do.
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    I'm getting that too! No worries, there's a new 1111 just came out!

    I'm gonna do myself a favor and just wait for the RB. Less headache that way. In the meantime I have my tried and true vanilla server that is strangely more popular...

    Show Spoiler

    BY THE WAY! I love the MCsignondoor tool in the bukkit tools section. It is a nice easy way for people to know whats going on, and to keep yourself "online" as far as uptime goes on minestatus.net...maybe a bit disingenuous but I do still have the vanilla server up!
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    1113 might have fixed the errors

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    Ok so i was flying around when....

    16:51:40 [SEVERE] Unexpected exception
    java.lang.NoSuchMethodError: net.minecraft.server.ItemDoor.a(Lnet/minecraft/serv
            at net.minecraft.server.StructurePiece.a(SourceFile:527)
            at net.minecraft.server.WorldGenVillageButcher.a(SourceFile:1192)
            at net.minecraft.server.StructureStart.a(SourceFile:28)
            at net.minecraft.server.StructureGenerator.a(SourceFile:45)
            at net.minecraft.server.ChunkProviderGenerate.getChunkAt(SourceFile:442)
            at org.bukkit.craftbukkit.generator.NormalChunkGenerator.getChunkAt(Norm
            at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServ
            at net.minecraft.server.Chunk.a(Chunk.java:827)
            at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServ
            at net.minecraft.server.PlayerInstance.<init>(PlayerInstance.java:31)
            at net.minecraft.server.PlayerManager.a(PlayerManager.java:45)
            at net.minecraft.server.PlayerManager.movePlayer(PlayerManager.java:141)
            at net.minecraft.server.ServerConfigurationManager.d(ServerConfiguration
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:373)
            at net.minecraft.server.Packet10Flying.a(SourceFile:126)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:91)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:464)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    Now im no genius but im thinking this is something to do with the NPC Village generation??
    It just popped up with 2 of these and crashed my test server as i was going over a grass land biome.
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    Minecarts are brokeydoodles.
    Also a problem with doors:
    When double doors are open, you can't walk right in the middle between them. You have to move as close as you can to one of the open doors to pass through...
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    Seriously, the doors are messed up since #1097.
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    1113 didnt fix the spawingnew entities issue... atleast not for me.
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    1117 is being uploaded, fixes minecarts apparently

    EDIT: its up now
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    What about the doors? How can they not notice the door problem?
  30. Offline


    just goto sleep, and wait until tomorrow.. there will be TONS of fixes and improvements by tomorrow =P

    im about to goto sleep right now so i dont have to think about how long its taking.. although their doing an amazing job and going super fast
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