1,500 mobs spawn randomly at night...

Discussion in 'Bukkit Discussion' started by joeyismusic, Jul 26, 2011.

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    joeyismusic

    I need some help, I am not quite sure how this is happening. 1,500+ mobs will randomly spawn at night time. Here is the list of plugins I am using...

    Plugins: AutoRegionGuard, BorderGuard, Essentials, EssentialsChat, EssentialsGeoIP, EssentialsProtect, EssentialsSpawn, MagicCarpet, BukkitCompat, MultiVerse, Permissions, PermissionsSql, SimpleSignEdit, SuperJump, VanishNoPickup, VoxelSniper, War, WorldEdit, WorldGuard, BaseBukkitPlugin

    I just updated to bukkit 1000 with worldguard 5.2.2, world edit 4.6, and the latest version of essentials. I am almost certain Worldguard is causing it because this just started happening when I first installed world guard.

    Here is my worldguard config:

    Code:
    #
    # WorldGuard's main configuration file
    #
    # This is the global configuration file. Anything placed into here will
    # be applied to all worlds. However, each world has its own configuration
    # file to allow you to replace any setting in here for that world only.
    #
    # About editing this file:
    # - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If
    #   you use an editor like Notepad++ (recommended for Windows users), you
    #   must configure it to "replace tabs with spaces." In Notepad++, this can
    #   be changed in Settings > Preferences > Language Menu.
    # - Don't get rid of the indents. They are indented so some entries are
    #   in categories (like "enforce-single-session" is in the "protection"
    #   category.
    # - If you want to check the format of this file before putting it
    #   into WorldGuard, paste it into http://yaml-online-parser.appspot.com/
    #   and see if it gives "ERROR:".
    # - Lines starting with # are comments and so they are ignored.
    #
    
    iconomy:
        buy-on-claim-price: 1.0
        enable: false
        buy-on-claim: false
    protection:
        enforce-single-session: true
        item-durability: true
        remove-infinite-stacks: false
    chest-protection:
        enable: false
    physics:
        allow-portal-anywhere: false
        no-physics-sand: false
        no-physics-gravel: false
        disable-water-damage-blocks: []
    ignition:
        block-tnt: false
        block-lighter: false
    regions:
        max-region-count-per-player: 7
        claim-only-inside-existing-regions: false
        max-claim-volume: 30000
        high-frequency-flags: false
        enable: true
        use-scheduler: true
        wand: 340
    simulation:
        sponge:
            redstone: false
            enable: true
            radius: 3
        classic-water: false
    fire:
        disable-lava-fire-spread: true
        lava-spread-blocks: []
        disable-fire-spread-blocks: []
        disable-all-fire-spread: true
    suppress-tick-sync-warnings: false
    spawn:
        login-protection: 3
        exact-respawn: false
        teleport-to-home-on-death: false
        kick-on-death: false
        spawn-protection: 0
    default:
        disable-health-regain: false
    mobs:
        anti-wolf-dumbness: false
        block-creature-spawn: []
        block-creeper-block-damage: false
        block-creeper-explosions: false
    dynamics:
        disable-ice-melting: false
        disable-snow-formation: false
        disable-mushroom-spread: false
        disable-snow-melting: false
        disable-leaf-decay: false
        disable-ice-formation: false
    blacklist:
        use-as-whitelist: false
        logging:
            console:
                enable: true
            file:
                path: worldguard/logs/%Y-%m-%d.log
                enable: false
                open-files: 10
            database:
                dsn: jdbc:mysql://localhost:3306/minecraft
                enable: false
                table: blacklist_events
                user: root
                pass: ''
    summary-on-start: true
    weather:
        always-raining: false
        disable-powered-creepers: false
        disable-weather: false
        disable-lightning-strike-fire: false
        always-thundering: false
        prevent-lightning-strike-blocks: []
        disable-thunderstorm: false
        disable-pig-zombification: false
    crops:
        disable-creature-trampling: false
        disable-player-trampling: false
    op-permissions: true
    player-damage:
        teleport-on-void-falling: false
        disable-drowning-damage: false
        disable-mob-damage: false
        disable-explosion-damage: false
        disable-void-damage: false
        disable-fall-damage: false
        disable-fire-damage: false
        disable-contact-damage: false
        disable-suffocation-damage: false
        disable-lightning-damage: false
        disable-lava-damage: false
        teleport-on-suffocation: false
    pumpkin-scuba: false
    auto-invincible-permission: false
    
    Did some more tests, turned worldguard off and ran the same test situation, and it didnt happen.

    There's a serious flaw with worldguard spawning thousands of mobs on each player in a valid location for this to happen.

    Ok more progress. Left worldguard out, and had people sleep. It starts spawning hundreds and hundreds of mobs when sleeping is engaged. I guess it is not worldguard afterall. But it definitely has something to do with sleeping.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
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