You can use NBTTagCompounds public static NBTTagCompound getData(ItemStack itemStack) { net.minecraft.server.v1_12_R1.ItemStack...
@Alice Sakamoto You can't simply disable/enable plugins per player, per region.
I recently saw a video explaining the new tab in creative inventories; saved toolbars. Whenever you press a number while holding CTRL it will save...
I don't think this is possible, but I'm not sure
image if we could change the texture :]]
https://bukkit.org/threads/trying-to-disable-collide-of-a-mob.381922/ Maybe this is helpful
@MightyOne Your method won't even work :] @LagBug Why are you using two lists, instead of a hashmap?
@timtower I'm currently in the train on my way home, so I can't at the moment. But it is EntityDeathEvent, but I'm getting the player that killed...
@timtower On EntityDeathEvent I am creating a new WorldInstance object, where a method is called that copies the world given as argument. After...
@timtower Hey, just to let you know; I've tried calling a function from the asynchronous runnable, and it's giving me errors about how I...
@timtower Thanks :) So then I'd copy the worldfile in this scheduler, and check every X seconds if the file is available yet in the main thread,...
@timtower I did not know. I thought Bukkit was single threaded which meant the same for all plugins. Could you point me in the right direction,...
But if I call it directly from my plugin, it will run on the main thread, right? I thought by running a different executable that would handle the...
@timtower Hi, What about having another executable jar file copy the world folder?
@CraftCreeper6 I'm not thinking of another method, which I don't know is possible or not; What if I create another server that is not joinable,...
@CraftCreeper6 I understand, although I'll leave this idea for now. I'm still not sure about performance, even with your method (copying the...
@CraftCreeper6 I want each instance of the dungeon to be seperated from the rest and deleted after completion. Currently I am copying the world...
A structure. that's all I really want to generate/copy. I don't need world generation, or anything else.
Hi, I want to let users create a portal and once they enter, they end up in a dungeon that is linked to that portal. How would I generate the...
Separate names with a comma.