@RaxiCax Bukkit.getScheduler() That's what I meant :P @AlvinB How exactly would I check for all players with the same string?
@RaxiCax I have my HashMap as... public static HashMap<Player, String> game = new HashMap<>(); I'm trying to get all the players with a certain...
Hello, The title pretty much sums it up. I'm trying to get all players that are in a HashMap, and they all have the same key. If this can be done...
@PhantomUnicorns I don't want it to apply when they're holding it. Is there a way to prevent this? Other than that, it's fine.
@PhantomUnicorns It's working fine, except when you're holding the item, it sets the max health to 20. Then, when you stop holding it, it sets it...
@PhantomUnicorns The same issue is still occurring.
ItemStack item = new ItemStack(Material.DIAMOND_CHESTPLATE); ItemStack nbtItem = NBTEdit.setNBT(item, NBTEdit.createNBTComp("head",...
@PhantomUnicorns I'm not at my computer right now, but I'm just giving myself the item with the NBT data on it. Like your example code. Sent...
Every time I hold the new item, it sets it's max health. How do I disable this?
@AlvinB How would I use this way?
@PhantomUnicorns It's not Sent from my iPhone using Tapatalk
What do you mean by doing the calculations your self?
ArmorEquipEvent does check when a player removes their armor.
The way I'm doing it is adding the health correctly, there's just an error when it comes to spam clicking the armor on. It doesn't seem to read...
That's what I did. Sent from my iPhone using Tapatalk
This would just keep the max health at 40. Never increasing for each piece of extra armor you put on. Sent from my iPhone using Tapatalk
Hello, I am currently experiencing this bug in my plugin that involves setting their max health. The plugin that I'm working on uses...
@Caderape2 How could I get each drop? Sent from my iPhone using Tapatalk
Is there any way of getting Fortune to work on this?
Hello, I was wondering how I would add Fortune drops to this Pickaxe. It's not giving me Fortune drops for every single block that breaks....
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