@ShadowLAX Thanks for the suggestion, I just realized that myself. Unfortunately, I've also tried that, but my giant just rotates on the spot...
@ShadowLAX Oh, my bad, I forgot to change the pathfinder from Human. This would make giants behave like traditional giants. Try changing the...
@ShadowLAX Let's try this: (Note: This is 1.7.9) import java.lang.reflect.Field; import java.util.List; import...
@ShadowLAX I'm manipulating entities that extend their appropriate monster class. For example, I've extended entity Spider, entityzombie,...
@ShadowLAX Thanks for the suggestion, but I've already tried that technique before. In fact, I just tried again, and still haven't succeeded....
@megamichiel I'm not actually in the position to agree or disagree with you, hahaha...I'm quite a beginner at this NMS stuff, but when I was...
Hi! I've been looking around everywhere for a hint on how to get giants to be able to attack, and I wasn't able to find any answers. I found a...
@nverdier Only reason I need it is because I know how to implement that into my project. Somehow, I'm not able to manage the instructions you gave...
@nverdier I'm seeming to have problems with that. After adding it, I'm still having the Eclipse tell me I have no Javadoc. Either I downloaded the...
Ok, finally got the file. Now how do I open this/add this to my Eclipse?
@nverdier I think that's where a bit of miscommunication is happening: I'm wondering what link I click, what file I open, how to open it and all,...
@nverdier No, or I believe not anyway. If you're referring to where I downloaded CraftBukkit, it might have been some site called Maven (though it...
@nverdier Incredibly nooby remark: I never actually used a downloaded API before, I only googled the API I needed and used an online resource. Can...
@Tecno_Wizard I'm not sure if I'm able to use the arguments for the non deprecated method, since the deprecated and non-deprecated methods use the...
Help! I'm trying to get the shooter of an arrow, so I used the following code: @EventHandler public void onEntityDamage...
Building off of what Shmobi said, you're always executing that statement. If you're unsure and you're covering all possible grounds, I recommend...
@Konato_K I want to try adding similar effects into my own plugin, and so far, your idea for the witherskull and horse thing seems good...however,...
It's possible to use an NMS skelly, though I'm sure there's an easier bukkit answer...quite ironically though, when you use an ingame command like...
@unrealdesign Ok...so apparently I'm a hater now. I'm "hating" because I'm apparently failing to communicate my end of my ideas to Hex. He already...
Vice versa would probably be faster, as pig zombies are rarer, unless if they are spawned en-mass (that'd be a weird way to police regular zombies...
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