@Jomens235 I'm using this to handle my button presses: @EventHandler public void onInventoryClickEvent(InventoryClickEvent event) {...
Hi there, I've made a working Menu system for a players inventory, changing items to be buttons using DisplayName/Lore. I'm trying to prevent...
Hey, so I've been trying to find a way to get the remaining bonus health of the potion effect Absorption. I can only seem to get the Amp() and I...
Tecno_Wizard Yea I have the same thought, as if it returns a new instance of a chunk. I'll have to think of a better way. Perhaps storing the...
Hey, I've been creating a plugin similar to factions that will allow more functionality in the future (and it's also pretty good experience to...
So I've just tried this: public class CustomZombie implements Zombie; Is this the wrong way to go about it?
mythbusterma I didn't mean passing it as a parameter, I meant making it run another method named correctly, just helps visually. and I'm guessing...
xJeremyCx as long as I know what something does I can use it. in my opinion I would would pass a() into another method named what it actually does...
Hey there, For a while now I've been making a few plugins that would not require but could be so much better if I added in new AI for some...
Hey, One of the classes I've made uses an AOE attack. The key issue is reducing durability on the weapon for each entity hit. Now I am able to...
PureGero lol, schoolboy error ;) Thanks mate :D
Jogy34 it only seems to get the north and west wall: for (Chunk c : t.ownedChunks) { for (int x = 0; x < 15; x++) {...
Hi, My maths skills within the 3D world are a little poor. Curently I have this: private void showClaims(Player p) { if (isInATeam(p)) {...
ok well I just wanted to affect draw speed so I'll have to wait :D Thanks all
I've searched about and haven't really found a solid answer yet, but unless I'm wrong draw speed is a client side setting? But as I have no idea...
xmarinusx Thanks I've now got this: for (SavedBlock sb : originalBlocks) { sb.bs.update(true); } see was easier than I thought :D
xmarinusx So I've got this: public class SavedBlock { public BlockState bs; public Location l; public SavedBlock(Block b) {...
Ok so I have this which is a collection of blocks between 2 points, using world edit: public List<Block> arenaArea = new...
Giraffeknee What is the default movement speed?
Giraffeknee great, was hoping it would be that simple :D
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