Nateb1121 I have this class im using, with the <IP> <Port> replaced. Doing Ping.ping(); Should update it all package src.ksbdude.hub; import...
You could tap into worldedit
I have this code in my plugin to set the motd to the game state and it works perfectly@EventHandler public void onPing(ServerListPingEvent e) {...
For a bit of code I am working on I need to figure out If an Item can have durability like, tools, bows etc can have. I have everything working in...
Yes I did
I created a fully functional minigame plugin and used some of this code in the arena manager etc. It works perfectly except for when i try to...
Niknea Thats a good idea. I have not messed with switch statements so I will still need to look into doing that. Thanks
xTrollxDudex I love this arena manager setup. Its extremely useful. Im trying to set it up to store multiple spawn points. I know this is posted a...
Im looking for an easy way to spread players over an area. I have my new minigame plugin im working on teleport all players to one location when...
When ever I click on one of my minigame Signs I get this error in console. "WARN No compatible nms block class found" What does it mean? Here is...
I made a crazy plugin that I am in love with but I have no clue why I am getting this error. What does this mean?...
Thanks bfgbfggf and TryB4
Im still waiting for my basic plugin to be approved and its been 12 hours.... How long does it normally take?
Found another way around it, thanks anyways!
@xTrollxDudex Arenas cant be named. They can only be numbers. So I cant use a string as a way to refrence arenas even though the string is a...
xTrollxDudex That works great except in the command the arg could be a string... Just like i asked in another thread...
I have this bit of code I made for my custom minigame join signs. The 3rd line is going to have the arena number in it on the sign. However a sign...
xTrollxDudex How would I get the number of players currently in an arena?
MarinD99 HeyAwesomePeople bennie3211 This isn't working either. public class SignListener implements Listener { @EventHandler public void...
bennie3211 Here is my SignListener.class package main; import org.bukkit.Material; import org.bukkit.block.Block; import...
Separate names with a comma.