@CadillacClobber Here's a prototype to hold you over if no one replies in time. <Edit by Timtower: removed URL shortner>
@haydenaa Your welcome, glad I could help!
haydenaa ok
Lol I just barely saw another problem like this. What you're doing is your referencing a variable you declared at the top right?: private static...
haydenaa It would be very useful if you could post code from the class you are having trouble with and any other classes that are linked from that...
@ahydenaa I believe that Skionz was talking about how you are casting your Player object from event.getEntity() when you could just as easily make...
I belive u have to have craftbukkit specifically in your referenced jars instead of bukkit and I think you could possibly just try...
private Kills killsclass; private Deaths deathsclass; public void onEnable() { getServer().getPluginManager().registerEvents(new...
Minecraft username: Cloaking_Ocean Age: 15 Plugins i programmed:Many private plugins and some general pluings that I haven't kept up on. (if you...
I could try to create this plugin if no one else is available. Although I'll have to find some time.
indyetoile teej107 fireblast709 thanks a lot. I'll try using that method which is a ton easier than packets. Thanks ;D
indyetoile the idea is that when the player right clicks with his sword his sword will become enchanted for a while and then when he releases...
Bump, Hopefully with some results
Hey there, I've looked into the ProtocolLib library and some of the examples of what you can do. I wanted to make a plugin where you block your...
DinosParkour Omg i can't believe how stupid I am xD time to turn in my "smart" degree. Thanks a lot
So I was thinking about how I could listen for Player Blocking and I learned about how events could be made. I don't have a lot of time so I was...
AdamQpzm and Cirno Thanks for the support. :D
AdamQpzm I'm sorry if i didn't explain right but what i meant is that one player sees a pereson who is on his team as wearing a blue colored...
ok so what you're doing is looping through all the arguments and printing them out. what you need to do is build a string together. public...
private Random rand = new Random(); @EventHandler public void onKill(PlayerDeathEvent e) { Player killer = e.getEntity().getKiller(); Player...
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