@EnderTheXeno I have completed everything but the leveling for now. You can download it at https://github.com/IT3D/RealMine Edit: I've added XP...
s.setItemMeta(sMeta); Put that after modifying the ItemMeta
Ahh, sorry. Forgot to make sure I was using the right version. Two seconds Edit: @Alexay1 I've updated the link on the GitHub's Readme.md...
I've done this for you. https://github.com/TeddyTheTeddy/Haste - Download is on there commands: haste: description: Toggles haste...
ItemStack itemStack = new ItemStack(Material.FISHING_ROD, 1); ItemMeta itemMeta = itemStack.getItemMeta(); itemMeta.setDisplayName("Grapple...
I personally would have a static instance of my main class. You can do that with: public class Clazz { private static Clazz instance;...
This is basic Java knowledge. I would suggest trying to learn Java before trying with Bukkit. I will give you a tip, look at getters Edit: I...
You can create a listener that uses the CraftItemEvent, then check what the recipe's result is. If it is the banned item cancel the event.
Bukkit.getScheduler().scheduleSyncRepeatingTask(this, new Runnable() { @Override public void run() { for(Player p :...
kps1796 Merged the request, thanks for pointing it out to me :)
Coded it for you, because I was bored... GitHub: https://github.com/TeddyTheTeddy/Uppercut Jenkins: http://ci.teddytheteddy.co.uk/job/Uppercut/...
@EventHandler public void onJoin(PlayerJoinEvent derpy){ Player derp = derpy.getPlayer(); derp.setScoreboard(board);...
You could try using the EntityTargetEvent to check if it is targeting the summoner, by doing something like: @EventHandler public void...
A way you could do it is using a prefix and suffix. The way I would do it is with teams, like: Team fake1 =...
Building from that I would make a small change, the line where it says: if(e.getEntityType().equals(EntityType.EGG)){ change it to...
Here is what I would suggest you do: - Learn the basic bukkit api (Search TheTurqmelon on YouTube he has some good videos) - Use a...
I would do Location.setY(Location.getY() + 1); and then play the effect
I think to get chest's name you need: chest.getInventory().getName()
I dont have the time atm to fix anything, sorry
The code that Chinwe posted was perfect, but it shoots them up slightly because of the line of code that looks like:...
Separate names with a comma.