Sorry for one noobish comment, I'm just trying to record it without creating new files... this would be in the code only, correct?
So you would have to record it yourself VIA a config or other data file you plugin created?
You can do such a thing such as initialize a variable, and then use it for a player, like "thisPlayer.aBooleanValue" and place that in the players...
I get this too, from the threads I've read, its a MySQL thing... the vibes are coming for HawkEye. I've seen someone have similar problems with...
Thanks! This is exactly what I needed.
This looks like it would be an awesome advancement to traditional RP servers, hope it's ready soon.
Some of you may have seen me post dumb threads before... hopefully know the only help threads I issue are things that aren't noob level. I need to...
I could probably do this.
http://dev.bukkit.org/server-mods/hit/
I keep getting this error from PEX whenever I try /pex user <username> group set <group> from player. 19.04 05:13:17 [Server] INFO at...
This is unrelated to helping you with your problems, but I think it would be funny to make it just %^#$@ or something, like in the funnies. *****...
Three questions: How can I find out what block is above a players head/if there's a block over a player's head Find out if a player is in water...
Deop the idiot and hire some builders/players from your server to do it manually. Pay them in emerald or something. Banning the idiot might also help.
Would you like it so that you could make extra fields, such as for a permission "joinleave.3" there would be a third field/command? And on and on,...
I would be willing to try this.
Now after that what do I do for an "if" variable for defining what happens if the killer is a certain entity? For example...
That's funny. Not really.
Just tell the server not to save the map somehow, and then... Well, IDK. Ask someone who isn't a noob.
I don't have any code for you, but what I think would work is saving the map, telling the server not to auto-save it (If it's using a plugin or...
Just to give you a pat on the back, nice project. To answer the questions: 1. There is no way to know the client-side texture pack with this...
Separate names with a comma.