Njol's code is more efficient =D ignore my post
Seeing as you haven't gotten an answer yet.... It may not be the best way, but I use: @EventHandler(priority = EventPriority.NORMAL) public void...
When the clan leader the initiates the clan logs off... it often says "clan invite cancelled" even though I am 100% sure they have accepted.
I am having issues setting up the war functionality. I was under the impression that when 2 clans go to war, they are about to bypass each others...
I am running it at the moment with a fairly large player base, it isn't causing any errors... but now the endermen don't pick up any blocks. Fine...
I have been noticing the same issue over the last couple of days.
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