It has already been taken over, but the new devs need some time to get into the code.
If you agree to provide a good support and react to comments, tickets etc. I will give you permissions to work on the project on BukkitDev and...
Before you can receive donations from it you should have done major changes, but after that you are good to go.
They stay open-source and you are not allowed to use them to make profit, anything else is possible.
Yeah, moving down is kind of a problem. But you can analyse the players view angle...
I meant it different. All blocks around you are being removed, as you walk you dig a tunnel.
I hope this is in the right section, but I haven't found a better one. As you can see in the title, I'm looking for an experienced programmer who...
I have a very simple idea: A plugin which gives you the ability to go through blocks like ender dragons do, so all blocks around you are being...
No, I wait for a recommended build.
I would use one global place and players with a special permission cane define own places. And you should add a boolean to the config whether it...
Teleporting is very easy. If you need help, contact me, I'm interested in a quick release =)
Use version 1.1... And use BukkitDev
No, this does not uses Citizens in any way. Please write comments, questions and anything else on BukkitDev!
Thanks, but there is a problem: The ItemStack does not have a constructor Material, Byte. It only has Material, amount, damage, data What is damage?
Nobody?
It already does this. There are some bugs with the mobs, please check out the BukkitDev site for further information.
Already tried that, same issue. And I reported it on Jira.
There is no error code. Just normal running, except the event isn't called.
Hey, I have a plugin where you can setup mobs as guards. On the two events ChunkLoad and ChunkUnload I have to check whether a mobs in the...
public void deleteGuardsInChunk(Chunk chunk) { for(Guard guard : guardsList) { if(chunkMatch(guard.getLocation().getChunk(), chunk))...
Separate names with a comma.