I was wrong, sorry... I'm not going to speak about that anymore... Well, looking at other variables. Skeleton arrows shot at me do 1 heart damage....
Never know, it could be the cause. We are still trying to figure out your solution. If you look at my last post, you will see I did the same test...
Interesting Idea. Looks like you will have to tell that Tamed Animal to keep shooting until either, The Target is Hit. The Target has been...
Well, Adam does know what he's talking about. I wouldn't go any further with arguing doesn't solve your issue. I took your code you posted and...
First, you'll need to have a Player to Check. Second, you'll need to get the Players Inventory and get a ItemStack Array. Third, you'll need to...
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, 4); From the...
Do you have Armor on?
getNearbyEntities(double x, double y, double z); Works with anything that is an instance of Entity. Mobs/Humans/Animals. Blocks? No. It does...
List<Entity> theAnimals = thePlayer.getNearbyEntities(10.0D, 10.0D, 10.0D); for(int x = 0; x < theAnimals.size(); x++) {...
I guess, when all else fails, take a 15 minute break, and come back to it. I would check over your order of operations. Make sure you aren't...
Lol, I see. Well I don't like Ghost setting fires all over the place.
if(igniteEvent.getPlayer() == null){ igniteEvent.setCancelled(true); } Is it just me or, If the Player that is igniting a...
That's cool dude. You could almost write a program to rewrite itself. Kind of like a Polymorphic Virus.
http://docstore.mik.ua/orelly/java-ent/jnut/ch03_12.htm I didn't know about this either, quick google search gave me that. Haha, the code example...
See this is what I want to get better at. Thank you for the post. Not better at copying, but becoming a smarter programmer... I read and write...
I will have to go over that again... I'm trying to get a Block at which could be a PoweredRail, then check if it's powered or not, then switch it...
I can't seem to understand how I can get a Targeted Block, and cast it into a Detector Rail, Powered Rail, or a Rail for that matter. I've tried...
I see, just read over the description of each. Dangerous because it's using another running thread to run the task (Async). The (Sync) uses the...
Oh. Didn't know it was that easy. Perhaps, it is a bad idea if the player doesn't shut off the task. It's better then making the Thread.sleep()...
A player can chat it. If you have Essential commands to reload the plug-ins. If you wrote your own, just run a scheduler to do it every so many...
Separate names with a comma.