Seems interesting I'll give it a try
Like a command block but then a mob?
I'll have a look, it's interesting though that if I do it in reverse e.g. air to solid block it does not take as long or any block for that matter...
Was doing it to check if that was where the lag was coming from but it doesn't change the speed things update at, but the lighting sounds...
They are meant to be running in separate threads using asynchronous (I know :O calling bukkit API from different thread), only the third is meant...
I'm running code to set blocks on the world, however I'm running through a weird phenomenon when setting them, setting blocks to air can take from...
Wingzzz I'll start working on it then, just had a good morning of sleep XD 3 a.m to 1 p.m Here is what I have at the moment (I'm using TypeId...
Wingzzz I was hopping to avoid having to do that a well >.> The_Doctor_123 Thanks for the info but I'm gonna stick with Wingzzz suggestion on...
Wingzzz Yes that is pretty much what I'm trying to achieve just hoping I don't have to make/use a custom class for it, (this is something else...
Wingzzz they are stored in database as they are not meant to always be visible to players, but still need to be saved between server restarts...
I have blocks stored in a database (world, location, type and metadata) how do I create a new Block object from those? (I do not want to directly...
I realize that XD, I'm currently only working on 1.7.2 and will later look at backwards compatibility (want to get the basic functionality to work...
Awesome I'll have a look at it, at the moment I'm using protocolLib (amazing plugin btw) to edit the packets send when the player places a block...
XD I'll have a look then, maybe if I figure it out you can add it as well, just thinking does this allow for blocks to act like "ghost blocks"?
Will do thanks, is there a place where I can download a constantly updated version or should I compile it my self and include it with the plugin?
player.sendBlockChange doesn't seem to work at all unfortunately (checking on a local server) though I do need there to be a block so that player...
that would probably work to change the block to allow for the player to pass through it, the next part would be to make it look like the block...
if what DCDJ recommended does not work I'll give package manipulation a shot, thanks for you input ^^ Edit: Actualy thinking about it what DCDJ...
I'll give it a shot, thanks!
You mean creating a FallingBlock with the value of the block then cancel the place event and place a block 36 instead with the FallingBlock entity...
Separate names with a comma.