Thanks :D I'm slowly pushing out a new update, hopefully around the corner after the 1.7 update. I'll set a goal for around 2 weeks, hopefully I...
? But I am still developing it.... Just slowly.
My zone protection isn't cuboid based, its polygon based.. The idea behind it is you can define any shaped polygon to make your zone. I plan on...
this plugin should be compatible. In the plugin config there is a an option about priorityLevel that lets you choose how AG Should run. I dont...
Yes it will, but I recommend using the second to most recent build. Also I'm not sure if that build has the feature to add groups in game (you...
There might be more to your claim... but I am finding it within protected zones (with the opposite effect). Rather those who should be able to...
@arthoz - just did a few tests, was not able to duplicate. Note I am testing with Group Manager and have not tested against the latest version of...
Updated, note there was some features that I am working on but have not had time to finish... compiled with latest version to get a compatible...
I am just going to wait until 1.6 is ready and patched before releasing an update!
Yea, i'll try to do something later tonight... I had planned that big update awhile ago, but then life took over and have not had a lot of time....
And I quote: "having no zones defined = near same performance as if the zone features weren't there." :D If you really want to see the difference...
@OrtwinS - you can turn AG zone protection off, you won't gain much performance. With it off it skips the check of seeing if the player is in a...
I just tested with 733 and everything seemed to be working for me...
Just popping in... i'll try to answer the questions and get a new version out sometime... finals and then graduation for me so quite a busy last...
Maybe sometime tomorrow or in the next few days: Zones now have enter and exit messages New zone commands to add enter and exit message and...
Oh, lol well then... I must have had another stick and didn't notice... Out there was nothing in the first slot anyway. Well then, ignore my...
Hey guys, heads up - I just noticed for zone creation, if you had an item in the first slot before hand (which is where the tool gets placed) -...
Changes buildfalse.nodes.prevent to buildfalse.prevent_nodes (i.e.): buildfalse: prevent_nodes: ['...'] That should fix your problem! [I...
So I am only preventing targeting, have not coded anything to prevent the explosion, although it is easy to do. I will include it in the next update!
@crazydog - thanks you helped me catch a logic error, is fixed in the new version. @Th4natos - got to be it, I am doing all my testing against...
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