I have a question about permission nodes if someone doesn't mind answering. commandbook.spawnmob - when I type "/spawnmob" in game, I get the...
I did read the entire post. A) I did not say it was broken; this is just a how MC functions by not allowing chests on top of each other and...
If someone dies on top of a chest, it will not spawn a tombstone chest.
It would be nice to have a feature that would: Remove entries from the tomblist when a chest no longer exists at that location Removes empty...
I will love to contribute to this project when it gets an official repository and issue tracker!
Agreed.
You do not. It makes sense, but it sucks at the same time. ".*" is somewhat dangerous because you may accidentally give out too much permission...
Please read the PermissionsBukkit details. Using ".*" is the functionality of Permissions, not PermissionsBukkit. It is considered bad...
Good call. Unfortunately this plugin has been abandoned. I've heard rumours of WorldGuard possibly adding this functionality. Also, there are...
Yes, there is a Piston Rectract block event. My idea is for a Sticky Pistons; when it pulls back a block, it pulls all connected blocks in its...
Hi, I'm developing a plugin that fires after a Piston retracts. Just curious what the best/common practice for this was? I read something about...
@Drakia I'm an idiot; downloaded iConomy 4.6 by accident. Jumped to conclusions since all my other plugins were working. Thanks for the great...
I know it says it works with iConomy 5, but it seems like it hasn't been updated: 2011-07-22 11:38:22 [SEVERE] Could not pass event PLUGIN_ENABLE...
I've been having plugin issues; I deleted the craftbukkit jar and downloaded it again, then it worked.
Same Issue. Using CraftBukkit 1000. ArchLinux Using the script provided on the wiki. Checked all the file permission, looks correct...not really...
I had to add some new code to reset the owners list if a player does "/region claim" on a region they already own. It is just what it says in the...
Yes, sk89q is listed as developing for iConomy...but with the functionality not even correct in the regions section, it may be hard ;) I will...
Nope. For those following this thread, I will be putting these changes into WorldGuard. The functionality I've demonstrated here is how it should...
WorldGuard already has this feature - it is in your world's config.yml as "max-region-count-per-player". I set mine to 1. Zero is unlimited. What...
I was going to make a plugin IDENTICAL to this, except I was planning on hooking it into Permissions Anti-Build. One thing I need to work though...
Separate names with a comma.