I'll consider the idea of gunpowder, however I don't know how to get the arrow in flight after it has been fired. That will have to wait until I...
Did you already post the file to your drop-box, or are you still working on it?
Awesome, thank you. :)
Doing a quick test on 1317 now. It worked for me on my dev server with my permissions plugin and op removed, and it worked on the public server...
I was running RB1337 on my dev server. As to being an op and having '*', I have both. Is there a chance you could include an option for...
Sorry, I forgot to specify. I have two servers; my dev server, which is running the latest build, and my normal server, which is running a few...
The plugin still isn't working for me. I'm running build 1337 and this is the only plugin installed on my server. Here's an error I found in my...
Have you seen this: ?
This forum is for plugin requests. Not client mod requests, which take much more work. I suggest you go ask on the minecraft forums. This is...
Alright, I'll fix this immediately.
Well, they'll be gone next time I release.
This has actually be solved/found, I did manage to get info about the arrow fired from the onProjectileHit event.
This project now uses Bukkitdev, please view it's page at http://dev.bukkit.org/server-mods/flamingarrows/ FlamingArrows - Arrows on fire light...
What about getting info about the arrow, such as the fire ticks?
I've searched through the forums and the javadocs, but I can't seem to find any events related to an arrow being fired. Am I missing something,...
Could a vertical radius be added? I have a floating building, and it's striking mobs that are over 30 blocks beneath it.
Can the messages be randomized?
Apparently /spawnmob now conflicts with Essentials' /spawnmob, making the ridable feature useless.
Separate names with a comma.