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How many dimensions can I have?
@MrGriefer_ feel free to think of an alternative. Let me know what you come up with ;)
Okay so I figured it out, I tried using Set<Cuboid> and it did work fine but I'm not sure if it is the best way to achieve this.
yes. like i said.
Event handler code runs before an event takes place, that's how it works. If you want to check something after the event completes you...
Neither am i. The vector contains (or doesn't contain) values depending on the player's movement- speed and direction. Experiment with that.
Listen to the AsyncPlayerChatEvent.
I've never really worked with recipes, as i've had no need to, so i can't help you with this.
@Hatsonboats58 What do you mean? What do you want to achieve? There shouldn't be a problem with the event.
@Furia25 Are you sure that it's even being called? Try debugging.
Yes, but its one click behind since the code runs before you click. Its weird
Im sorry, I will do that. I just thought it was way too long to post. Anyway, do you happen to know how to cast entities inside of a...
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