GlassReturn 1.1 - Drops little glass blocks when you break it! Requested by @ifrezzax, this simply returns the glass to you when you break it! No config, no permissions, just glass returning. Features: Drops a little glass block entity when you break glass Download GlassReturn 1.1 Changelog: Version 1.1: Made compatible with WorldGuard and other things. Version 1.0: Initial release.
No prob. It was a simple mistake that taught me a valuable lesson: always check if the event is cancelled. All I added was this: Code: if (event.isCancelled()) return; Supports #935 EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Looks Like We Have a Possible Plugin Stealer again look!Some One *made* a Plugin That Looks Like urs http://forums.bukkit.org/threads/gen-reusable-glass-1-0-get-broken-glass-back-953.24230/#post-436029
I have created a simple video which you can use optionally in your first post. This will help explain how it works very simply. I also included your name at the end of the video so that people know it is your plugin. All the video explains is me placing some (random fps lag at the start) glass blocks and then breaking them to see that Glass has been dropped and is easily picked up. No editing was done to the video, recorded in FRAPS and compressed in Windows Movie Maker. But here is the video: http://www.youtube.com/watch?v=qIafATShALc
Update the plugin to latest recommended build and change the title accordingly. Failure to do so will result in this moving to INACTIVE section.
link brokennnnnnn. could someone upload hey everyone with broken link http://forums.bukkit.org/threads/gen-reusable-glass-1-1-get-broken-glass-back-953.24230/ EDIT by Moderator: merged posts, please use the edit button instead of double posting.
if i use a protection system like worldguard. the glass does get replaced but i still get a block back. INFINITE GLASS DISPENSER!!!
Needs a half block coordinate bump so the entity spawns properly in the middle of where the glass block was instead of on the corner and glitchy depending on which way it gets thrown.