Auto (dynamic) Chunk Deletion!

Discussion in 'Archived: Plugin Requests' started by Antac55, Apr 23, 2011.

  1. Offline

    Antac55

    A plugin that deletes old, no-longer used chunks from a map, after being unloaded for a prolonged duration.

    Reasons?!
    1. Saves space
    2. Keeps map fresh.
      • Don't you hate it when somebody explores a cave, puts torches in it, then just abandons it?
    3. Allows for resources to be eventually replenished.
      • Especially if Notch updates have new block types.
    I have a 4.6GB map and the community doesn't want to lose a lot of epic structures and formations.

    I was curious if it's possible to have a plugin that could occasionally check the map for unloaded chunks that haven't been loaded in months, then if it finds any, it would first check to see if it is a claimed region (optional). If it's not claimed or regioned, then it deletes it.
     
  2. Offline

    PhantomGamers

    I actually just thought about a plugin like this too.
    I wouldn't know how to code it myself, nor would I even know if this is possible, but I would fully support this idea.

    Think Months is too long for my server, but maybe weeks.
     
  3. Offline

    Master0r0

    Maybe make it adjustable,
    Its a bloody good idea because like he sais the maps getting pretty big(Over 4.6GB) and its mostly due to unused chunks, it would be nice to see them regenerate
     
  4. Offline

    Antac55

    Yes, definitely a config file could have all of the customizable options like the unloaded time before deletion, maybe an option to wait a different length of time for modified chunks and the option to eventually recycle regioned areas after X amount of time.

    Think of the regenerating chunks as weather changing the landscape around you over time. It would be like "landscape amnesia" :D and you would have a new chance to re-explore an area and re-obtain new materials. Just like how resources and landscape slowly change here in the real world.
     

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