Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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  1. Offline

    bekvon

    MOVED TO DEV BUKKIT:
    [​IMG]
    News

    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Links
    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit

    [​IMG]

    Contributors:
    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Addons:
    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    About:
    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features:
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    ChangeLog
    v2.4.2
    • Fix bug affecting some people with the new save system
    v2.4.1
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    v2.4.0
    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    v2.3.9
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    v2.3.8
    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    v2.3.7
    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    v2.3.6
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    v2.3.5
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    v2.3.4
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    v2.3.3
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    v2.3.2
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    v2.3.1
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    v2.3
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    v2.2
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    v2.1.3
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    v2.1.2
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    v2.1.1
    • Fix case sensitivity bug in rent system.
    v2.1
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    v2.0
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
     
  2. Offline

    bekvon

    I forgot to ask, do you get this message everywhere or just in residences? If your getting it everywhere, perhaps you have WorldFlags.build or WolrdFlags.use set to false? Try changing those back to true if they aren't and see if you still get messages.
    Oopps, I had forgotten to update a couple config options to use the new config, should be fixed now :)
    Im working on this, but it looks like it may be another config file issue. I think i got the second error fixed, but still working on the first one as its confusing me a bit... Thanks for reporting though :)
    Hmm, do you get this: "[Residence] Successfully linked with iConomy!" or this: "[Residence] iConomy NOT found!" when you start up your server? I'm wondering if it is failing to find iConomy, or if its just failing to linkup with iConomy. Also, no error messages at all when starting your server?
    Mmm, you mean allow the owner to do set the blocks in the residence to air or something? Ehh, that may be going beyond the scope of this plugin, as that almost seems like cheating ;) But I guess I could add a config option or something so that as soon as you buy land, all the area within it is immediately turned to air. Kinda like a automatic bulldozing / clearing of the land so that all you have to do is build :)
     
  3. Offline

    Daniel Few

    @bekvon
    I'm getting this same error, and i thought i'd reply this:

    Code:
    19:24:35 [INFO] [Residence] Found Permissions Plugin!
    19:24:35 [INFO] [Residence] Successfully linked with iConomy.!
    19:24:35 [INFO] [Residence] Loaded Residences...
    19:24:35 [INFO] [Residence] Enabled! Version v2.0 ALPHA by bekvon
    So it is finding IConomy (apparently). I can't think why it wouldn't be able to connect. Do you have any ideas?
    Also i updated the wiki:
    http://residencebukkitmod.wikispaces.com/Creating+a+Residence
    Just combined some of the pages together into one so it's easier to read and i'll do some more later or tomorrow :)
    -DanJams
     
  4. Offline

    Tjezee

    Problem regarding players not being able to buy from market,
    It says the interface with iConomy is just fine, cos if i want to /res lease renew the land it works just fine
    and my account is being charged with the amount, just buying from the market seems faulty atm.
    Cheers for all the work.
     
  5. Offline

    Steve Cole

    I think he means a hole in the residence/protection, not an actual hole. which i believe he could accomplish with the use of a subzone. or if he mean what you thought he could just use worldedit. create a res then use worldedit to make it flat or empty. so not really something that needs to be added to this plugin.
     
  6. Offline

    Beans


    they were already set to true all worldflags.build and worldflags.use. so is there no way to take that message off manually?
     
  7. Offline

    Daniel Few

    Ye same, mine just says "Error, unable to get IConomy accounts"
     
  8. Offline

    bekvon

    SirHedgehog just gave me some code that should modularize the economy system and also adds support for MineConomy :D Try the latest snapshot and see if anything has changed.

    Haha, that makes more sense now lol. And yea, he can do this using a subzone. Although it would be a neat idea to add "ignore" areas to a residence... But that's a bit redundant :)

    Theres no way to simply disable the message, since as far as the mod is concerned it thinks it actually stopped you from doing whatever you were doing. Can you give me the exact message is sending you? is it a "you cannot build" message or a "you cannot use" message? I'm trying to narrow down exactly where your problem exists.
     
  9. Offline

    Tjezee

    I did check latest snapshot and now it does seem linked properly however it is telling me I don't have enough
    iConomy money to buy it while I gave myself millions just to test this ;)
     
  10. Offline

    Daniel Few

    This is my test report for the latest snapshot:

    I then sold a property /res market sell shouse1 10
    I then tried to buy the property on bro's account as a default user /res market buy shouse1
    The plugin reported the error
    Code:
    Not enough iConomy money.
    But at least the linking problem is fixed :) think positive!
    -DanJames
     
  11. Offline

    gsgrego

    No i mean Say i create a residence thats big and want to sell part of it being able to section it off basically subzones with owners.

    Also on another note flow isnt working.
     
  12. Offline

    Daniel Few

    I dont like to nag, especially to someone like you who works hard on your plugin :p
    But...
    When someone quits the server, this error is printed in the console:
    Code:
    22:53:38 [SEVERE] Nag author: 'bekvon' of 'Residence' about the following: onPlayerQuit ha
    s been replaced with a new signature, (PlayerQuitEvent)
    Not sure if this has anything todo with saving player information (IConomy issue and not enough money)
    -DanJames
     
  13. Offline

    thiefzer0

    in 1.2.8 I still cannot set any subzones, i always get the error "You don't have access to subzoning". I am an admin in permissions with both the .create and .admin permissions nodes, as well as an op. Please help, I can't create ANY subzones, ie it's not letting me zone off homes for players in our protected kingdom. Thanks!
     
  14. Offline

    SirHedgehog

    I'll have a look into this now. :)
     
  15. Offline

    Daniel Few

    Thank you :) Good Luck!
    -DanJames
     
  16. Offline

    SirHedgehog

    Issue is now fixed. Seems iConomy is case sensitive with player names (bit silly but there you go). You'll have to wait for bekvon to pull my changes into his build though.

    Time for bed now. :)
     
  17. Offline

    Beans



    it tells me in red letters "you dont have permission to use this"
     
  18. Offline

    rslink

    I'm getting the same message on my server, players get it however i don't.
    I have the residence.admin node, - '*', and am a op.
     
  19. Offline

    ElliottB

    One player noticed typing in /res set with a player name instead of the expected property name throws an exception, should probably add an exception catch there.
     
  20. Offline

    Tjezee

    Latest snapshot makes my day:
    - you CAN buy residences from the market now. However, if you use /resadmin setowner <name>
    the name -has- to be Case sensitive indeed as SirHedgehog mentions, otherwise iConomy won't recognize it.
    Config file selection tool fixed too.
    I'm gonna have a happy bunch of people because you this ;-) Cheers

    The -only- thing I can possibly think of right now is that you can circumvent doors
    which open with wooden pressure plates by throwing something on it, with '-use' for that person. But thats a minor detail I can live with quite well ;-)
     
  21. Offline

    Steve Cole

    subzones is currently the only way to do something like this. I imagine it wouldn't be too hard for bekvon to add owners to subzones.
    so assume you have a big plot and then you want plots inside that plot that other people can use, buy, or lease.(kind of like a city or town) currently you can do this two ways.
    1. subzones - i think you can lease or sell subzones. if not you can just add flags for that player manually.
    2. forget the big plot and just make each of the smaller plots their own residence.

    residence only supports cuboid areas, if you take a cube and remove part of it, it is no longer a cube. bekvon would have to add polygonal support if none of the things i listed above can give you what you want to do.
     
  22. Offline

    Leemur

    can you set .. to delete residence needing x days
    that we can stop residences exploit

    and, for creating residence needing x played hours.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 12, 2016
  23. Offline

    Tjezee

    It seems I found another bug, or i'm doing something wrong..
    Made a residence and put build to +build with
    /res set <name> build true
    so that everyone would be able to build there, however only the owner (+admins) can build there.
    if I checked it (/res info) it would say build is true.

    bukkit: #677 (supposedly no big changes, just exploid fix so shouldn't be different then 670 in this aspect)
    residence: I call it snapshot #4 as it is the fourth snapshot I use with the line on github
    "moved world check outside admin check "

    could someone verify?
     
  24. Offline

    Daniel Few

    Thanks :p i'll test it now (if its out) and tell you if i find anything :)
    -DanJames
     
  25. Offline

    T4L_Goose

    Can you possibly make it so that you can rent out land to people? And lease is instead rent that people have to pay to the landowner in order for them to live there. The landowner would still have to pay a lease though to keep the land.

    Also, making this plugin work with Factions would be amazing. I would love to put shops on sale for out of faction traders and such. Food for thought.
     
  26. Offline

    TheYeti

    Just thought you might like to know, when migrating from 1.2.8 to 2.0 the plugin will delete any residences that you had previously made. The config file wasn't changed, just the res.yml file. It looks like it tried to save it first as it created a res.yml.bak file. Unfortunately it saved a copy of the file that is empty, not the one that it completely overwrote.

    Also when doing a /res renamearea it will accept the input of whatever you did and do the rename. However, it immediately spits out

    Code:
    Renamed area main to NewName
    /res ? for more info
    
    Almost like it was confused by my input and was trying to execute a second command.
     
  27. Offline

    bekvon

    I think i found the problem possibly with both of your issues, it looks like the "use" flag is overwriting the "build" flag. That is to say, even if you have +build on a residence, a person must also have +use or else it wont work and it will give you that "you dont have permission to use this" text. Il see about going and getting this fixed :)

    Ah, I'll fix that, Thanks for the bug report :D

    Ah yea, sorry I should have made it more clear. :( The v1.X and v2.0 save file are different formats. Its because of when I added multiple areas to one residence, I had to change some stuff to accommodate. I was thinking about writing a little converter before moving v2.0 out of alpha, but I'm not sure yet... As for the backup file, if Residence saved twice, then yes it lost your old saves. This is because the backup is just a copy of right before the last save, so after 2 saves whatever you had before that is lost. As for the rename area message, looks like I just forgot a little return statement, easy 1 line of code fix :) Thanks for pointing it out.

    OK, I just pushed a new build which should fix the "use" bug. I also add a "container" flag which is separate from "use". Container includes everything has has a inventory, from chests to dispensers. The use flag now covers other objects besides those that are covered by container, if I've missed anything, let me know and I'll fix it :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 12, 2016
  28. Offline

    flames

    still something wrong there, the release before this was fine.
    Code:
    21:49:40 [SEVERE] Could not pass event PLAYER_INTERACT to Residence
    java.lang.NullPointerException
        at com.bekvon.bukkit.residence.listeners.ResidencePlayerListener.onPlayerInteract(ResidencePlayerListener.java:56)
        at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:252)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:162)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:133)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:669)
        at net.minecraft.server.Packet18ArmAnimation.a(SourceFile:35)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:198)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:368)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    
     
  29. Offline

    bekvon

    Oops, forgot that player interact triggers when right/left clicking air as well :) Should be fixed now.
     
  30. Offline

    Daniel Few

    Heya, i noticed a problem, i think....

    I have my world set to Build=False
    However people cans till delete blocks :/
    Also
    As i have my world set to build = false. i was gunna set the trees i want them to be able to cut (with a block regeneration plugin). Each tree would have its own residence. select the wood on the tree, type /res create tree1 then /res gset default tree1 build true, however they still can't cut the tree. I might be doing something wrong.

    A question i have to ask is:
    Would i be possible to add exceptions to world proteciton. Eg.

    World:
    Use = True
    PVP = False
    Build = False (however you can destroy and collect gravel, sand, treel - user sets these exceptions)
    This would mean i could just list the materials i wanted them to be able to cut, instead of having to set each tree/block i want them to be able to mine as a residence. This would help so much.

    If not then dw
    -DanJames
     
  31. Offline

    Tjezee

    @bekvon
    small question; would it be possible to get an option that people will have to pay an 'x' amount (config.yml)
    to enter an area? this might be used for example if they want to watch spleef or pvp tournaments, or a public metro system so you have to pay if you enter the area, would be an admin only command then otherwise people would be
    able to charge money to enter there home and rip people off xD but that would come in handy.
    I thank you for the bugfixes already however. good stuff!
     
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