Server LAGG

Discussion in 'Bukkit Help' started by tutibubu, Jul 23, 2013.

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    tutibubu

    Hello i have a server for a month and i have some problems with the lagg and the tps.. In 1.5.2 The Tps was 8-10 at 50 players and no lagg. In 1.6.2 Tps is 5-6 at 40 players and lagg is.. ooh god infernal..
    I have a dual xeon 2.5 GHZ processor 32 GB ram and 256 GB SSD. I am running linux x64 and java x64
    I post here a nolagg exam. If you can help me please.. to make the server no lagg. I am running nolagg 1.90.0
    The exam file :
    http://www.girlshare.ro/32702019.9
     
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    LandonTheGeek

    tutibubu
    Next time post your file in a pastebin, or whatever you sent us. Try reinstalling Java and get the latest Development Build of CraftBukkit. [ http://dl.bukkit.org/downloads/craftbukkit/ ]

    If that doesn't work, try removing each plugin one by one to see if that makes a difference.
     
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    tutibubu

    I reinstalled the the latest development build... nothing happend.. The server is still laggy.. i think the multiverse-core is lagging.. Can i see what is lagging ussing a command or something ?? i don't uderstand anything from the exam file..
     
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    obscurehero

    I'm not sure what an exam file is.

    Basically there are a few things you need to do. You need to identify the source of the lag. Is it internet connection? You should run a tracert to the server location to find out.

    Could be a bad plugin. I *think* that bukkit has native timings support, which can help. Otherwise there's another popular server software forked from bukkit that can do this too with more options. You can troubleshoot and remove plugins slowly to try to tease out the problem plugin (assuming there is one).

    It could be a memory issue. You say you have 32GB but maybe you aren't allocating enough to the server. If you're only running one server and you're allocating the right amount of memory, you should be alright.

    There is a popular fork of bukkit used by larger servers that have also introduced some optimizations that large servers have a lot of performance gains on.

    Other sources of lag could be too many entities. I think /wg report will help you figure that one out. You might have players spawning thousands of entities lagging the server. I've also heard there's an issue with zombie pathfinding and that lots of zombies can MAJORLY affect your TPS.

    tl;dr troubleshoot it, you'll find a solution.
     
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    ShadowDog007

    tutibubu

    Did you have to upload it to the dodgy file host? Q_Q

    HelpfulBeast obscurehero

    He means NoLagg's exam files which are generated from/nolagg examine (So much better than bukkit timings)

    You can open them by opening NoLagg.jar with java.exe then drag/drop. (If you could even get the exam file in the first place)
     
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