I just set off like 100 blocks of TNT, my server crashed, and the actual physical server shut down... I'm scared to turn it on... has this happened to anyone? Here's the events: place TnT light TnT TnT blows up server crashes starts server fans stop rtainc weeps rtainc becomes scared rtainc posts thread
Remove your CPU heatsink, and run a deep virus scan, and run Crysis 3. Serious note: that is kinda worrying. The worst I've done before was WorldEdit a block of 100x100 TNT's, and ignited one. I will never make that mistake again.
"Has this happened to you?" Yes, unfortunately. I gave a few friends access to WorldEdit on a small, private server, and they enjoyed making a huge cuboid of TNT. And lit it. Though the server started fine afterwards, it would crash anytime a user went near the explosion. It appeared like when the chunk was "loaded", the TNT explosion continued and made the server go crazy. I fixed it by downloading the map from my server and putting it in MCEdit. In the Chunk View the explosion area was highlighted in red, so I simply selected the chunks affected and hit Delete. Next time I started my server, it regenerated those chunks. Problem solved If you're still having trouble, and if you don't mind that anything else in that particular area will reset, I recommend editing it in MCEdit as above.
I had created a separate world just for TnT for fun, so I immediately did /mvremove TnT and it seems to be fine. Thanks, guys. P.S.: Did your actual box shut down? As in, the computer it was hosted on shut down. (well, it's not necessarily a computer, it's a dedicated server.)
The server will naturally freeze up/crash. I sometimes do this for fun when I host a server on my own computer, Just give it some time to run through the explosions, OR try stopping it, generating a new world and then possibly recover your old world by running it over single player to allow the explosions to run more 'efficiently'.
Might try install fatttnt once and get tall the chunks loaded (might also configure to block the explosions).