Hello World Guard was working perfectly fine until i updated to the new version =/ for some reason even if i define myself as an owner of the region I still cant build(I am also OP) i tried the /region flag __global__ construct Owner but it still doesnt allow me to build. There is only 1 region so it cant be a overlapping issue so I dont need to set priorities. If anyone has any suggestion pls throw them my way Thanks in advance, -Kris
The command is actually /region addmember <region> <player>. But either way, if your an operator, you should be able to bypass that. Check the blacklist. Make sure every line has a # infront of it, at the beginning of the line. Because the blacklist, operators cant even bypass this. (server/plugins/worldguard/worlds/*yourworld*/blacklist.) Kami675 EDIT by Moderator: merged posts, please use the edit button instead of double posting.
iSayCr4pAlot Just checked it and everything has a # behind it and i also used /region define spawn Kami675 and /region addowner spawn Kami675 neither one works and its not just in my Spawn world its not working in my other worlds as well
First, do you aboslutely know its because of WorldGuard? If so, show pastebin file for the config, and everything else
Here are some tips: Updating World Edit Updating World Guard Check and DOUBLE check configs/files for BOTH If these DO NOT fix it, it could be a server error. Best of Luck! ~Polish
To the new version of what? WorldGuard or CraftBukkit? Been using WorldGuard for almost three years now. Not once would updating it cause regions to break or dismiss former owners. Nor did any CraftBukkit update ever mess with WorldGuard regions. You sure it isn't something else causing problems?
zipfe Polishgaming iSayCr4pAlot http://pastebin.com/9uuJLyeY theres a pastey of my main config and i have the updated world edit/world guard so it isnt that