desht Ah, that looks like it'll do the trick! Thanks :D
Plo124 I was meaning which part of the inventoryview they clicked (ie whether they clicked their own inventory, or the chest, for example)
I'm wanting to work out which inventory (top or bottom) a player clicked in the InventoryClickEvent. I know that you can use getRawSlot() to get...
Essentially, I try and add the item to the player's inventory. Leftovers will return back any items that couldn't be added to the player's...
I'm encountering an annoying bug, where the player's inventory becomes out of sync with that of the server. I run...
Well, it's a good thing I asked first! Maybe it's the way they're stored? Using a stack and a hashmap respectively could give those results.
I'm making a plugin that uses a database as a backend. To avoid major lag, I've made all changes to the database use an async task to execute in...
xize I think that colour idea could be good. Have a specific sequence of colours that relate to the type of chest, which would be invisible to the...
I want to be able to tell when a player opens/closes a certain (virtual) inventory. I've tried saving the Inventory object in an array, but...
Hm, in that case I'd take it up with them. You'll likely get a quicker answer that way. Try talking to them on IRC (irc.esper.net, #essentials).
Because I might as well: You'll want to use Bukkit.getPluginLoader().getPlugin("Essentials"). This will give you either null, or the main...
Agreed. This was back when I really had little idea what I was doing. Chances are if you're tripping up on this, you may want to watch some...
We've been running the 1.7 builds right from the beginning, and it's obvious to see the amount of work and effort that went into this. 1.7 was no...
I have no idea why, but when I try to create and add Wool/Wood/Dyes using their MaterialData classes, it won't actually work. The base item will...
I can't do that, either. The nature of PlayerInteractEvent means that *any* time the player right-clicked air intentionally, it would tell them...
Separate names with a comma.