Your onEnable method is best for registering listeners
You never registered your event listener
getServer().getPluginManager().registerEvents(new MyListener(), <main plugin instance>);
Did you actually load the world? Or did you just put it in your folder?
Inventory#getTitle was removed on newer versions so it's Inventory#getView#getTitle now
The first few errors are because it seemed to be coded against a later version of spigot/paper, where to change the potion colour he used...
You can't modify the variables passed through the event method, remove "Integer amount"
You can't create more then one instance of your main class, just use the this keyword for an instance of your main class (the first parameter in...
You need to register events to use them
This resource shows you how
If you have a location, check if there is a chest there, if there is:
Chest chest = (Chest) someLocation().getBlock().getState();
Then you can...
You can store their locations in a set, then loop through each one at the beginning of the game and fill them
Damn, I'm out of ideas then haha. Hopefully someone else can help
How about EntitySpawnEvent? There is a separate CreatureSpawnEvent, so potentially ESE will fire when TNT is primed as an entity in such case is...
I would instinctively think ExplosionPrimeEvent, what do you mean its not called right when TNT is dispensed? How long after..? I would have...
Just saying, you could be waiting a very long time, this is a relatively big project for someone to do just for you and for free
You can use System.currentTimeMillis() and store in it some Map<UUID, Long>, so that whenever they try to execute the command you retrieve the...
Separate names with a comma.