Great thanks.
What? The issue is that it does not work with the latest builds. I understand that the cast is there so that the meta can be retrieved, however,...
This is not working with 1.8 builds. http://prntscr.com/5nipvo I tried changing this FireworkMeta meta = ((Firework)...
http://prntscr.com/58ut8i Here is a screenshot for what I am talking about. These seem to be some really awesome effects, and I was wondering if...
You would either have to watch the player move event and get distance from the block or run a repeating task and see if the player is within so...
Listen to the EntityDeathEvent. Then use runTaskLater(){ public void run(){ //spawn here. } } if you want to spawn the same entity that died,...
You use World.spawnEntity(args); to spawn an entity or just World.spawn(). I guess I am not sure what you are trying to accomplish with the other...
Firstly, make sure to annotate EventHandler. After this, I assume that the zombie spawns. If it doesn't, check settings regarding the regulation...
I believe that you have to vanish all the players or ghosts that you want. Have you tried that or is this what you did with team experimentation?
You can set the color of an ink sac? I dont believe that is possible.
Listen to the SignChangeEvent or something like this. You can modify lines there. Make sure to update the state of the sign once you are finished.
There may be another plugin interfering. Also, players that join later then when this is called will have no effect.
Does the player join the arena? At any rate, on line 12 in your second block, try and add a "" before the integers. It may be this simple. Also,...
You have to use leatherarmormeta. Then use .setColor(Color.somethingHere); Not sure what you mean by constantly re-creating it. You can always...
Appears to be correct. I can't be 100% sure, however, the general idea is correct.
Separate names with a comma.