Well a few problems I can think of. 1. The client has no obligation to spawn particles where you say it should. Particle spawns are glitchy...
player.isOnGround()?
Im curious why you are trying to code your own. Checking if they are hovering is not enough, its quite involved. NC+ is at the forefront of...
I want to change the contents of a chest as they are generated in the world. So, think replacing all mineshaft chest loot with 30 shovels or...
this is way easier than people are making out. you don't need to know what direction the player is going. you dont need any metadata at all except...
I actually just came across that in the JavaDocs, and I was going to use it; thanks for your help nisovin. And then....
You did something very similar to what I had originally done, which is just find a block in the player's line of sight and vectorize it. However,...
Oh boy, didn't notice the title typo till after I had posted it...haha my bad. Solved. See last post. I'm trying to get the player's line of...
I figured as much. Considering I have to run that code ~100 times per tick, that sounds like a poor solution. I'll keep looking.
What IDE are you using? This should of been obvious from the compiler output.
Basically, a getEntityAt(Location loc) function. Is there any easier way to go about it than iterating through every single entity in the world?
So I figured. thanks for the help nisovin.
My plugin needs to use the 1-9 keys. However, using them changes the active held slot on the hotbar. I have tried this: public void...
THIS REQUIRES SPOUT. spout.org The main thread is at Spout.org:...
I have a list of entries that I want to get from a certain key in my plugin's configuration. Somewhat like this: money: cool:...
Separate names with a comma.