Ok, I thought maybe something like that, I was using a standard decompiler, thanks guys.
not on Bukkit but Vanilla software, where it's haard to find it because the class names are like az, de, ga, eh and so on...
Ok so I know that in Bukkit, the class for Command is Org.Bukkit.Command.Command and in vanilla, it's all two letter class names, making it...
Yeah lol, I guess, admin perms aren't an issue, my server is practically Vanilla too, no need for fancy shit so I guess I'm good for the perms...
I am aware, just I need it for easy admin permissions, I only use like WorldEdit, CommandBook and iConomy
There is no '*' node for PermissionsBukkit, that is intentional too.
I personally dislike PermissionsBukkit, I might switch if needed, I don't exactly need a whole lot of compatibility considering my server is...
I tried it, it's amazing, but what I really need is, '*' node, which I don't think is on bPermissions, correct me if I'm wrong.
A -node negates that node, so -node.node.node: false = node.node.node=true or -node.node.node: true=node.node.node: false I just use 3.1.6 now,...
Admins have both permissions.* and permissions.build to true. Also it's in every group and it's even inherited so that means every group should be...
Title says it all, I've moved away from spawn, I've tried OP and no OP users: Piggy351: permissions: permissions.*: true...
Can you please add a configurable option to force gamemode to survival, because I'd like this in my creative server but I need the gamemodes to...
Thank You!
I asked around and they use WorldGuard, I want my server completely plot based, and players limited to two plots, if you can help, please do so,...
I need to set up a way for players to claim predefined WorldGuard regions without admins having to do anything like that, if no one knows, that's...
Separate names with a comma.