@Dark_Serpent, Glad to hear it works for you! I will not be able to implement full permissions support and configuration for you. I'm going to be...
@Dark_Serpent, I've finished what I'm calling v1.0. Here's what you can do: /timer add [timer name] [time string] /timer clear [timer name]...
No problemo-o! I will see what I can cook up! I started work on this this evening. So far you can create new timers by name with a time string...
Hello @Dark_Serpent! I may be able to do this for you. It's been awhile since I've written a Minecraft plugin and this seems simple enough to dive...
It came to my attention recently that people actually use this plugin! (I was kind of surprised :D) I will update it for the recent bukkit version...
I'm no longer developing this plugin, but the .jar file should be available at http://www.josephbleau.com/YoureIt-0.4.jar You simply take this...
Not entirely sure this is possible server-side. Unless somebody more clever than me knows a way, you would essentially have to edit the world to...
Updated the download link with the fixed (I hope!) version. Thanks again!
No worries :) Going to bed will have to check into it in the morning! I have a feeling I will be programming this forever if I try to make it...
:) Updated to Version 0.4 Download it here. Changelog: NPCs from the "Citizens" mod should no-longer be taggable. This will not affect servers...
What mod are you using to create NPCs? I should be able to fix this.
Albiet clumsily, this worked. The wolf now reaches the player and just stops in its tracks (doesn't attack). I'm halfway there, but for now it'll...
Could you elaborate? From what I know, a wolfs target is his owner, unless he's angry, then it's his attacking target. If I checked for...
By my tests, oddly, an EntityTargetEvent is only actually triggered when the wolf STOPS targeting the player. I'm not sure why, maybe a bug.
Just for you, I'll make the wolves retaliating to damage optional. I don't think it should be on by default, though. :) Updated to v0.3 -...
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