I know this is a little late, but... The RCON and Query classes are based off xPaw's, except both were adapted to fit the protocol...
I believe they don't really go through each class and identify fields anymore, they simply take what updated and put it into the old source they...
Hello everyone! Recently I wrote a class to help with querying information from my Team Fortress 2/L4D2/Minecraft servers, kind of like Steam...
Yeah unless you need the data the query returns to display something (Caching it on player login would work for that) then you're better off using...
A few things to check database side, could be the database being slow :) Do you have indexes setup on player names/whatever you are...
The getAddress method in Player returns an InetSocketAddress with contains both an InetAddress and port, the getAddress method in that class...
Are you sure it's right? The documentation for InetAddress shows getHostAddress as returning the IP address, not the hostname. Testing it, it...
If you're checking some kind of whitelist or username on a database you could use AsyncPlayerPreLoginEvent (Which is called in the login verifier...
That's something you'd probably be better off using a class to store (The idea of using 3 fixed length arrays is not the best), so something like...
You could do that too if you specified the playername as the primary key or unique index, using a primary key would let you do something like this...
A tip when using any queries that select data, NEVER use 'SELECT *' if you DO NOT need all of the data it provides (In this case, you're selecting...
Hello everyone! NanoHTTPD has a few flaws that I've seen, one of them even allows you to OOM servers and applications. I've seen quite a few...
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